Update to Godot 4.4
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@@ -2,8 +2,8 @@
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state "AppLogic State" as GameJamDungeon_AppLogic_State {
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state "SetupGameScene" as GameJamDungeon_AppLogic_State_SetupGameScene
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state "InGame" as GameJamDungeon_AppLogic_State_InGame
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state "LoadingScreen" as GameJamDungeon_AppLogic_State_LoadingScreen
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state "MainMenu" as GameJamDungeon_AppLogic_State_MainMenu
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state "LoadingScreen" as GameJamDungeon_AppLogic_State_LoadingScreen
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}
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GameJamDungeon_AppLogic_State_InGame --> GameJamDungeon_AppLogic_State_MainMenu : GameOver
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@@ -2,8 +2,8 @@
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state "EnemyLogic State" as GameJamDungeon_EnemyLogic_State {
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state "Alive" as GameJamDungeon_EnemyLogic_State_Alive {
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state "Activated" as GameJamDungeon_EnemyLogic_State_Activated {
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state "Attacking" as GameJamDungeon_EnemyLogic_State_Attacking
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state "FollowPlayer" as GameJamDungeon_EnemyLogic_State_FollowPlayer
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state "Attacking" as GameJamDungeon_EnemyLogic_State_Attacking
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state "Patrolling" as GameJamDungeon_EnemyLogic_State_Patrolling
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}
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state "Idle" as GameJamDungeon_EnemyLogic_State_Idle
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@@ -2,12 +2,12 @@
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state "GameLogic State" as GameJamDungeon_GameLogic_State {
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state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
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state "Playing" as GameJamDungeon_GameLogic_State_Playing {
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state "AskForTeleport" as GameJamDungeon_GameLogic_State_AskForTeleport
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state "FloorClearedDecisionState" as GameJamDungeon_GameLogic_State_FloorClearedDecisionState
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state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
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state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
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state "Paused" as GameJamDungeon_GameLogic_State_Paused
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state "AskForTeleport" as GameJamDungeon_GameLogic_State_AskForTeleport
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state "Resuming" as GameJamDungeon_GameLogic_State_Resuming
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state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
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state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
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}
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state "Quit" as GameJamDungeon_GameLogic_State_Quit
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}
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@@ -1,11 +1,11 @@
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@startuml PlayerLogic
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state "PlayerLogic State" as GameJamDungeon_PlayerLogic_State {
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state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled
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state "Alive" as GameJamDungeon_PlayerLogic_State_Alive {
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state "Attacking" as GameJamDungeon_PlayerLogic_State_Attacking
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state "Idle" as GameJamDungeon_PlayerLogic_State_Idle
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state "Attacking" as GameJamDungeon_PlayerLogic_State_Attacking
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}
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state "Dead" as GameJamDungeon_PlayerLogic_State_Dead
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state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled
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}
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GameJamDungeon_PlayerLogic_State_Alive --> GameJamDungeon_PlayerLogic_State_Alive : PhysicsTick
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