diff --git a/GameJamDungeon.csproj b/GameJamDungeon.csproj index 199c686b..be74ec3f 100644 --- a/GameJamDungeon.csproj +++ b/GameJamDungeon.csproj @@ -1,4 +1,4 @@ - + net8.0 true diff --git a/GameJamDungeon.csproj.old b/GameJamDungeon.csproj.old deleted file mode 100644 index fa18b237..00000000 --- a/GameJamDungeon.csproj.old +++ /dev/null @@ -1,37 +0,0 @@ - - - net8.0 - net8.0 - net8.0 - true - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/GameJamDungeon.csproj.old.1 b/GameJamDungeon.csproj.old.1 deleted file mode 100644 index f39fb20f..00000000 --- a/GameJamDungeon.csproj.old.1 +++ /dev/null @@ -1,37 +0,0 @@ - - - net8.0 - net8.0 - net8.0 - true - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/GameJamDungeon.csproj.old.2 b/GameJamDungeon.csproj.old.2 deleted file mode 100644 index c9e8457f..00000000 --- a/GameJamDungeon.csproj.old.2 +++ /dev/null @@ -1,37 +0,0 @@ - - - net8.0 - net8.0 - net8.0 - true - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/GameJamDungeon.csproj.old.3 b/GameJamDungeon.csproj.old.3 deleted file mode 100644 index f39fb20f..00000000 --- a/GameJamDungeon.csproj.old.3 +++ /dev/null @@ -1,37 +0,0 @@ - - - net8.0 - net8.0 - net8.0 - true - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/GameJamDungeon.csproj.old.4 b/GameJamDungeon.csproj.old.4 deleted file mode 100644 index af7cd28d..00000000 --- a/GameJamDungeon.csproj.old.4 +++ /dev/null @@ -1,37 +0,0 @@ - - - net8.0 - net8.0 - net8.0 - true - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/GameJamDungeon.csproj.old.5 b/GameJamDungeon.csproj.old.5 deleted file mode 100644 index 84ca1367..00000000 --- a/GameJamDungeon.csproj.old.5 +++ /dev/null @@ -1,40 +0,0 @@ - - - net8.0 - true - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/src/app/state/AppLogic.g.puml b/src/app/state/AppLogic.g.puml index 885c336b..4197ba37 100644 --- a/src/app/state/AppLogic.g.puml +++ b/src/app/state/AppLogic.g.puml @@ -2,8 +2,8 @@ state "AppLogic State" as GameJamDungeon_AppLogic_State { state "SetupGameScene" as GameJamDungeon_AppLogic_State_SetupGameScene state "InGame" as GameJamDungeon_AppLogic_State_InGame - state "LoadingScreen" as GameJamDungeon_AppLogic_State_LoadingScreen state "MainMenu" as GameJamDungeon_AppLogic_State_MainMenu + state "LoadingScreen" as GameJamDungeon_AppLogic_State_LoadingScreen } GameJamDungeon_AppLogic_State_InGame --> GameJamDungeon_AppLogic_State_MainMenu : GameOver diff --git a/src/enemy/state/EnemyLogic.g.puml b/src/enemy/state/EnemyLogic.g.puml index 72ff7d28..56b5459d 100644 --- a/src/enemy/state/EnemyLogic.g.puml +++ b/src/enemy/state/EnemyLogic.g.puml @@ -2,8 +2,8 @@ state "EnemyLogic State" as GameJamDungeon_EnemyLogic_State { state "Alive" as GameJamDungeon_EnemyLogic_State_Alive { state "Activated" as GameJamDungeon_EnemyLogic_State_Activated { - state "Attacking" as GameJamDungeon_EnemyLogic_State_Attacking state "FollowPlayer" as GameJamDungeon_EnemyLogic_State_FollowPlayer + state "Attacking" as GameJamDungeon_EnemyLogic_State_Attacking state "Patrolling" as GameJamDungeon_EnemyLogic_State_Patrolling } state "Idle" as GameJamDungeon_EnemyLogic_State_Idle diff --git a/src/game/GameLogic.g.puml b/src/game/GameLogic.g.puml index 1b460d73..98664baf 100644 --- a/src/game/GameLogic.g.puml +++ b/src/game/GameLogic.g.puml @@ -2,12 +2,12 @@ state "GameLogic State" as GameJamDungeon_GameLogic_State { state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted state "Playing" as GameJamDungeon_GameLogic_State_Playing { - state "AskForTeleport" as GameJamDungeon_GameLogic_State_AskForTeleport state "FloorClearedDecisionState" as GameJamDungeon_GameLogic_State_FloorClearedDecisionState - state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened - state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen state "Paused" as GameJamDungeon_GameLogic_State_Paused + state "AskForTeleport" as GameJamDungeon_GameLogic_State_AskForTeleport state "Resuming" as GameJamDungeon_GameLogic_State_Resuming + state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen + state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened } state "Quit" as GameJamDungeon_GameLogic_State_Quit } diff --git a/src/player/state/PlayerLogic.g.puml b/src/player/state/PlayerLogic.g.puml index 8f57bf9d..52f96da4 100644 --- a/src/player/state/PlayerLogic.g.puml +++ b/src/player/state/PlayerLogic.g.puml @@ -1,11 +1,11 @@ @startuml PlayerLogic state "PlayerLogic State" as GameJamDungeon_PlayerLogic_State { + state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled state "Alive" as GameJamDungeon_PlayerLogic_State_Alive { - state "Attacking" as GameJamDungeon_PlayerLogic_State_Attacking state "Idle" as GameJamDungeon_PlayerLogic_State_Idle + state "Attacking" as GameJamDungeon_PlayerLogic_State_Attacking } state "Dead" as GameJamDungeon_PlayerLogic_State_Dead - state "Disabled" as GameJamDungeon_PlayerLogic_State_Disabled } GameJamDungeon_PlayerLogic_State_Alive --> GameJamDungeon_PlayerLogic_State_Alive : PhysicsTick