Mystery item implementation
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@@ -1,6 +1,5 @@
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using Godot;
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using System;
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using Zennysoft.Game.Abstractions;
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namespace Zennysoft.Ma.Adapter;
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@@ -18,7 +17,6 @@ public class GameEventDepot : IGameEventDepot
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public event Action? MenuBackedOut;
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public event Action? InventorySorted;
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public event Action<InventoryItem>? HealingItemConsumed;
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public event Action<IHealthPack>? RestorativePickedUp;
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public void OnOverworldEntered() => OverworldEntered?.Invoke();
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public void OnDungeonAThemeAreaEntered() => DungeonAThemeAreaEntered?.Invoke();
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@@ -32,7 +30,6 @@ public class GameEventDepot : IGameEventDepot
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public void OnInventorySorted() => InventorySorted?.Invoke();
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public void OnHealingItemConsumed(InventoryItem item) => HealingItemConsumed?.Invoke(item);
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public void OnRestorativePickedUp(IHealthPack restorative) => RestorativePickedUp?.Invoke(restorative);
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public void Dispose()
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{
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