39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using Godot;
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using System;
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namespace Zennysoft.Ma.Adapter;
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public class GameEventDepot : IGameEventDepot
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{
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public event Action? OverworldEntered;
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public event Action? DungeonAThemeAreaEntered;
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public event Action? DungeonBThemeAreaEntered;
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public event Action? DungeonCThemeAreaEntered;
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public event Action? TeleportEntered;
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public event Action? MenuScrolled;
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public event Action? MenuBackedOut;
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public event Action? InventorySorted;
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public event Action<InventoryItem>? HealingItemConsumed;
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public void OnOverworldEntered() => OverworldEntered?.Invoke();
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public void OnDungeonAThemeAreaEntered() => DungeonAThemeAreaEntered?.Invoke();
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public void OnDungeonBThemeAreaEntered() => DungeonBThemeAreaEntered?.Invoke();
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public void OnDungeonCThemeAreaEntered() => DungeonCThemeAreaEntered?.Invoke();
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public void OnTeleportEntered() => TeleportEntered?.Invoke();
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public void OnMenuScrolled() => MenuScrolled?.Invoke();
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public void OnMenuBackedOut() => MenuBackedOut?.Invoke();
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public void OnInventorySorted() => InventorySorted?.Invoke();
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public void OnHealingItemConsumed(InventoryItem item) => HealingItemConsumed?.Invoke(item);
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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}
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}
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