Add minimap to sidebar

This commit is contained in:
2025-08-08 23:43:57 -07:00
parent bd6794dafd
commit 953cba40c6
14 changed files with 14 additions and 96 deletions

View File

@@ -16,8 +16,6 @@ public partial class GameState
public readonly record struct InventoryButtonPressed;
public readonly record struct MiniMapButtonPressed;
public readonly record struct PauseButtonPressed;
public readonly record struct DebugButtonPressed;

View File

@@ -12,10 +12,6 @@ public partial class GameState
public readonly record struct CloseInventoryMenu;
public readonly record struct OpenMiniMap;
public readonly record struct CloseMiniMap;
public readonly record struct OpenPauseScreen;
public readonly record struct ClosePauseScreen;

View File

@@ -10,7 +10,6 @@ public partial class GameState
[Meta, LogicBlock(typeof(State), Diagram = true)]
public partial record InGame : State,
IGet<Input.InventoryButtonPressed>,
IGet<Input.MiniMapButtonPressed>,
IGet<Input.PauseButtonPressed>,
IGet<Input.DebugButtonPressed>,
IGet<Input.FloorExitEntered>,
@@ -22,12 +21,6 @@ public partial class GameState
return To<InventoryScreen>();
}
public Transition On(in Input.MiniMapButtonPressed input)
{
Output(new Output.OpenMiniMap());
return To<MiniMapScreen>();
}
public Transition On(in Input.PauseButtonPressed input)
{
Output(new Output.OpenPauseScreen());

View File

@@ -1,20 +0,0 @@
using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Ma.Adapter;
public partial class GameState
{
public partial record State
{
[Meta, LogicBlock(typeof(State), Diagram = true)]
public partial record MiniMapScreen : State, IGet<Input.MiniMapButtonPressed>
{
public Transition On(in Input.MiniMapButtonPressed input)
{
Output(new Output.CloseMiniMap());
return To<InGame>();
}
}
}
}

View File

@@ -3,8 +3,6 @@ public partial class InGameUILogic
{
public static class Input
{
public readonly record struct ShowMinimap;
public readonly record struct HideMinimap;
public readonly record struct ShowInventory;
public readonly record struct HideInventory;
}

View File

@@ -8,8 +8,6 @@ public partial class InGameUILogic
public readonly record struct AnnounceMessageOnMainScreen(string Message);
public readonly record struct AnnounceMessageInInventory(string Message);
public readonly record struct RemoveItemFromInventory(InventoryItem Item);
public readonly record struct DisplayMinimap;
public readonly record struct HideMinimap;
public readonly record struct ShowInventory;
public readonly record struct HideInventory;
}

View File

@@ -7,9 +7,8 @@ public partial class InGameUILogic
public partial record State
{
[Meta]
public partial record Active : State, IGet<Input.ShowMinimap>, IGet<Input.ShowInventory>
public partial record Active : State, IGet<Input.ShowInventory>
{
public Transition On(in Input.ShowMinimap input) => To<MinimapOpen>();
public Transition On(in Input.ShowInventory input) => To<InventoryOpen>();
}
}

View File

@@ -1,21 +0,0 @@
using Chickensoft.Introspection;
namespace Zennysoft.Ma.Adapter;
public partial class InGameUILogic
{
public partial record State
{
[Meta]
public partial record MinimapOpen : State, IGet<Input.HideMinimap>
{
public MinimapOpen()
{
OnAttach(() => { Get<IGameRepo>().Pause(); Output(new Output.DisplayMinimap()); });
OnDetach(() => { Get<IGameRepo>().Resume(); Output(new Output.HideMinimap()); });
}
public Transition On(in Input.HideMinimap input) => To<Active>();
}
}
}