Fix up audio issue and resolve errors in godot log

Replace label style settings with new fonts, need to resolve stretching issue still
This commit is contained in:
2025-09-11 21:15:56 -07:00
parent 6e6d5e5edc
commit 92e9351766
12 changed files with 36 additions and 92 deletions

View File

@@ -5,6 +5,7 @@ using Godot;
using System.Linq;
using System.Threading.Tasks;
using Zennysoft.Ma.Adapter;
using static Zennysoft.Game.Ma.AudioManager;
namespace Zennysoft.Game.Ma;
@@ -177,8 +178,8 @@ public partial class InventoryMenu : Control, IInventoryMenu
Player.Stats.CurrentLevel.Sync -= CurrentLevel_Sync;
Player.Stats.BonusAttack.Sync -= BonusAttack_Sync;
Player.Stats.BonusDefense.Sync -= BonusDefense_Sync;
_gameRepo.CloseInventory();
Autoload.AudioManager.Play(SoundEffect.Cancel);
_gameRepo.CloseInventory();
}
}