Fix up audio issue and resolve errors in godot log
Replace label style settings with new fonts, need to resolve stretching issue still
This commit is contained in:
@@ -5,6 +5,7 @@ using Godot;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Zennysoft.Ma.Adapter;
|
||||
using static Zennysoft.Game.Ma.AudioManager;
|
||||
|
||||
namespace Zennysoft.Game.Ma;
|
||||
|
||||
@@ -177,8 +178,8 @@ public partial class InventoryMenu : Control, IInventoryMenu
|
||||
Player.Stats.CurrentLevel.Sync -= CurrentLevel_Sync;
|
||||
Player.Stats.BonusAttack.Sync -= BonusAttack_Sync;
|
||||
Player.Stats.BonusDefense.Sync -= BonusDefense_Sync;
|
||||
_gameRepo.CloseInventory();
|
||||
Autoload.AudioManager.Play(SoundEffect.Cancel);
|
||||
_gameRepo.CloseInventory();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user