Fix up audio issue and resolve errors in godot log

Replace label style settings with new fonts, need to resolve stretching issue still
This commit is contained in:
2025-09-11 21:15:56 -07:00
parent 6e6d5e5edc
commit 92e9351766
12 changed files with 36 additions and 92 deletions
+1 -1
View File
@@ -13,6 +13,7 @@ public partial class AudioManager : Node
public override void _Ready()
{
_audioPlayer = new AudioStreamPlayer();
AddChild(_audioPlayer);
_sfxDictionary = new Dictionary<SoundEffect, AudioStream>();
var soundEffects = Enum.GetValues(typeof(SoundEffect));
foreach (var effect in soundEffects)
@@ -26,7 +27,6 @@ public partial class AudioManager : Node
_audioPlayer.Play();
}
}
public enum SoundEffect
{
Cancel,