Update enemy animations, make Loading screen a scene
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@@ -50,22 +50,22 @@ text = "New Game"
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unique_name_in_owner = true
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layout_mode = 2
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focus_neighbor_top = NodePath("../NewGameButton")
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focus_neighbor_bottom = NodePath("../QuitButton")
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focus_neighbor_bottom = NodePath("../EnemyViewerButton")
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theme_override_colors/font_focus_color = Color(0.976471, 0.827451, 0, 1)
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text = "Load Game"
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[node name="EnemyViewerButton" type="Button" parent="MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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focus_neighbor_top = NodePath("../NewGameButton")
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focus_neighbor_bottom = NodePath("../QuitButton")
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focus_neighbor_top = NodePath("../LoadGameButton")
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focus_neighbor_bottom = NodePath("../GalleryButton")
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theme_override_colors/font_focus_color = Color(0.976471, 0.827451, 0, 1)
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text = "Enemy Viewer"
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[node name="GalleryButton" type="Button" parent="MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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focus_neighbor_top = NodePath("../NewGameButton")
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focus_neighbor_top = NodePath("../EnemyViewerButton")
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focus_neighbor_bottom = NodePath("../QuitButton")
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theme_override_colors/font_focus_color = Color(0.976471, 0.827451, 0, 1)
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text = "Gallery"
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@@ -73,7 +73,7 @@ text = "Gallery"
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[node name="QuitButton" type="Button" parent="MarginContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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focus_neighbor_top = NodePath("../LoadGameButton")
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focus_neighbor_top = NodePath("../GalleryButton")
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theme_override_colors/font_focus_color = Color(0.976471, 0.827451, 0, 1)
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text = "Quit
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"
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