Fix game state
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@@ -9,5 +9,5 @@ public interface IGameState : ILogicBlock<GameState.State>;
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[LogicBlock(typeof(State), Diagram = true)]
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public partial class GameState : LogicBlock<GameState.State>, IGameState
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{
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public override Transition GetInitialState() => To<State.MainMenu>();
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public override Transition GetInitialState() => To<State.InGame>();
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}
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