Update enemy animations, make Loading screen a scene
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@@ -24,7 +24,7 @@ public partial class App : Node, IApp
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[Node] private MainMenu MainMenu { get; set; } = default!;
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[Node] private Control Loading { get; set; } = default!;
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[Node] private Control LoadingScreen { get; set; } = default!;
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public IInstantiator Instantiator { get; set; } = default!;
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@@ -68,7 +68,7 @@ public partial class App : Node, IApp
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private void OnGameLoaded(string sceneName)
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{
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Loading.Hide();
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LoadingScreen.Hide();
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var scene = (PackedScene)ResourceLoader.LoadThreadedGet(sceneName);
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var node = scene.Instantiate();
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AddChild(node);
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