More inventory fixes
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@@ -3,6 +3,7 @@ using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.Introspection;
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using GameJamDungeon;
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using Godot;
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using System;
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using System.Linq;
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[Meta(typeof(IAutoNode))]
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@@ -10,6 +11,8 @@ public partial class ThrowableItem : Node3D, IInventoryItem
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{
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public override void _Notification(int what) => this.Notify(what);
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public Guid ID { get; } = new Guid();
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[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
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[Node] public IAnimationPlayer AnimationPlayer { get; set; } = default!;
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