More inventory fixes
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@@ -10,6 +10,8 @@ public partial class ConsumableItem : Node3D, IInventoryItem
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{
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public override void _Notification(int what) => this.Notify(what);
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public Guid ID { get; } = new Guid();
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[Dependency] public IGameRepo GameRepo => this.DependOn<IGameRepo>();
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public InventoryItemInfo Info => ConsumableItemInfo;
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