Change out floor prompt message

This commit is contained in:
2024-09-13 17:07:47 -07:00
parent 1d7d70e033
commit 8ea532bcfa
12 changed files with 274 additions and 163 deletions

View File

@@ -2,6 +2,7 @@
state "GameLogic State" as GameJamDungeon_GameLogic_State {
state "GameStarted" as GameJamDungeon_GameLogic_State_GameStarted
state "Playing" as GameJamDungeon_GameLogic_State_Playing {
state "AskForTeleport" as GameJamDungeon_GameLogic_State_AskForTeleport
state "FloorClearedDecisionState" as GameJamDungeon_GameLogic_State_FloorClearedDecisionState
state "InventoryOpened" as GameJamDungeon_GameLogic_State_InventoryOpened
state "MinimapOpen" as GameJamDungeon_GameLogic_State_MinimapOpen
@@ -11,13 +12,15 @@ state "GameLogic State" as GameJamDungeon_GameLogic_State {
state "Quit" as GameJamDungeon_GameLogic_State_Quit
}
GameJamDungeon_GameLogic_State_AskForTeleport --> GameJamDungeon_GameLogic_State_FloorClearedDecisionState : FloorExitReached
GameJamDungeon_GameLogic_State_AskForTeleport --> GameJamDungeon_GameLogic_State_Playing : HideAskForTeleport
GameJamDungeon_GameLogic_State_FloorClearedDecisionState --> GameJamDungeon_GameLogic_State_FloorClearedDecisionState : GoToNextFloor
GameJamDungeon_GameLogic_State_FloorClearedDecisionState --> GameJamDungeon_GameLogic_State_Playing : HideFloorClearMenu
GameJamDungeon_GameLogic_State_GameStarted --> GameJamDungeon_GameLogic_State_Playing : Initialize
GameJamDungeon_GameLogic_State_InventoryOpened --> GameJamDungeon_GameLogic_State_Playing : CloseInventory
GameJamDungeon_GameLogic_State_MinimapOpen --> GameJamDungeon_GameLogic_State_Playing : MiniMapButtonReleased
GameJamDungeon_GameLogic_State_Paused --> GameJamDungeon_GameLogic_State_Resuming : UnpauseGame
GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_FloorClearedDecisionState : FloorExitReached
GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_AskForTeleport : AskForTeleport
GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_InventoryOpened : OpenInventory
GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_MinimapOpen : MiniMapButtonPressed
GameJamDungeon_GameLogic_State_Playing --> GameJamDungeon_GameLogic_State_Paused : PauseGame