Add lighting to items too (might need to increase the light or find some way to visually indicate them in the world)
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@@ -37,3 +37,32 @@ shaded = true
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alpha_cut = 1
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texture_filter = 0
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render_priority = 100
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[node name="SpotLight3D" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 0.668283, 0.771256)
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light_energy = 0.25
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light_indirect_energy = 0.0
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light_cull_mask = 4293918721
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spot_range = 2.0
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[node name="SpotLight3D2" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 0.876233, -1.0422)
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light_energy = 0.25
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light_indirect_energy = 0.0
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light_bake_mode = 0
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light_cull_mask = 4293918721
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spot_range = 2.0
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[node name="SpotLight3D3" type="SpotLight3D" parent="."]
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transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 0.668283, -0.393992)
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light_energy = 0.25
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light_indirect_energy = 0.0
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light_cull_mask = 4293918721
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spot_range = 2.0
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[node name="SpotLight3D4" type="SpotLight3D" parent="."]
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transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 0.796383, -0.00555617)
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light_energy = 0.25
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light_indirect_energy = 0.0
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light_cull_mask = 4293918721
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spot_range = 2.0
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