diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/03. filth_eater/FilthEaterModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/03. filth_eater/FilthEaterModelView.tscn index eb331550..5ada9df2 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/03. filth_eater/FilthEaterModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/03. filth_eater/FilthEaterModelView.tscn @@ -5943,7 +5943,6 @@ animation = &"WATER DAMAGE" [node name="Shadow" type="Sprite3D" parent="Sprite3D"] transform = Transform3D(0.93, 0, 0, 0, -4.06516e-08, 0.93, 0, -0.93, -4.06516e-08, 0.00393164, -0.670112, 0.0077811) -visible = false transparency = 0.1 cast_shadow = 0 modulate = Color(1, 1, 1, 0.591) @@ -5951,14 +5950,14 @@ texture_filter = 0 texture = ExtResource("193_e5pq0") [node name="SpotLight3D" type="SpotLight3D" parent="Sprite3D"] -transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 0.895226, 0.771256) +transform = Transform3D(0.568025, 0.293152, -0.189351, -0.162412, 0.542214, 0.352237, 0.308892, -0.25399, 0.533404, -0.22092, 0.407914, 0.496013) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +spot_range = 4.0 [node name="SpotLight3D2" type="SpotLight3D" parent="Sprite3D"] -transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.10317, -1.0422) +transform = Transform3D(0.666667, 0, 0, 0, -0.356038, 0.563632, 0, -0.563632, -0.356038, 0.102954, 0.564758, -1.0422) light_energy = 0.25 light_indirect_energy = 0.0 light_bake_mode = 0 @@ -5966,18 +5965,18 @@ light_cull_mask = 4293918721 spot_range = 2.0 [node name="SpotLight3D3" type="SpotLight3D" parent="Sprite3D"] -transform = Transform3D(0.619848, -0.663442, -0.419087, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 0.895226, -0.393992) +transform = Transform3D(0.413232, -0.442295, -0.279391, -3.11258e-08, -0.356038, 0.563632, -0.523148, -0.349366, -0.220689, -0.607387, 0.356814, -0.393992) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +spot_range = 4.0 [node name="SpotLight3D4" type="SpotLight3D" parent="Sprite3D"] -transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.0137471, 0.8955, 1.02332, -0.00555617) +transform = Transform3D(-0.0171606, 0.563446, 0.35592, 5.37603e-08, -0.356038, 0.563632, 0.666446, 0.0145084, 0.00916468, 0.750383, 1.19317, -0.00555617) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +spot_range = 4.0 [node name="Hitbox" type="Area3D" parent="."] unique_name_in_owner = true diff --git a/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/SaraModelView.tscn b/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/SaraModelView.tscn index c51e14f3..e3d4a4df 100644 --- a/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/SaraModelView.tscn +++ b/Zennysoft.Game.Ma/src/enemy/enemy_types/04. sara/SaraModelView.tscn @@ -5086,7 +5086,7 @@ transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +spot_range = 4.0 [node name="SpotLight3D2" type="SpotLight3D" parent="Sprite3D"] transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.10317, -1.0422) @@ -5094,21 +5094,21 @@ light_energy = 0.25 light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918721 -spot_range = 2.0 +spot_range = 4.0 [node name="SpotLight3D3" type="SpotLight3D" parent="Sprite3D"] transform = Transform3D(0.619848, -0.663442, -0.419087, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 0.895226, -0.393992) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +spot_range = 4.0 [node name="SpotLight3D4" type="SpotLight3D" parent="Sprite3D"] transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.0137471, 0.8955, 1.02332, -0.00555617) light_energy = 0.25 light_indirect_energy = 0.0 light_cull_mask = 4293918721 -spot_range = 2.0 +spot_range = 4.0 [node name="Hitbox" type="Area3D" parent="."] unique_name_in_owner = true diff --git a/Zennysoft.Game.Ma/src/items/accessory/Accessory.tscn b/Zennysoft.Game.Ma/src/items/accessory/Accessory.tscn index deae04ee..4034a72c 100644 --- a/Zennysoft.Game.Ma/src/items/accessory/Accessory.tscn +++ b/Zennysoft.Game.Ma/src/items/accessory/Accessory.tscn @@ -36,3 +36,32 @@ render_priority = 100 [node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"] shape = SubResource("CapsuleShape3D_1ceef") + +[node name="SpotLight3D" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.27533, 0.771256) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D2" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.48328, -1.0422) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D3" type="SpotLight3D" parent="."] +transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.27533, -0.393992) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D4" type="SpotLight3D" parent="."] +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.40343, -0.00555617) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 diff --git a/Zennysoft.Game.Ma/src/items/ammo/Ammo.tscn b/Zennysoft.Game.Ma/src/items/ammo/Ammo.tscn index f4d53a80..e49fb084 100644 --- a/Zennysoft.Game.Ma/src/items/ammo/Ammo.tscn +++ b/Zennysoft.Game.Ma/src/items/ammo/Ammo.tscn @@ -37,3 +37,32 @@ texture_filter = 0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00804907, 0.709896, 0.0675965) shape = SubResource("BoxShape3D_qdeu2") + +[node name="SpotLight3D" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 2.0014, 0.771256) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D2" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 2.20935, -1.0422) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D3" type="SpotLight3D" parent="."] +transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 2.0014, -0.393992) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D4" type="SpotLight3D" parent="."] +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 2.1295, -0.00555617) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 diff --git a/Zennysoft.Game.Ma/src/items/armor/Armor.tscn b/Zennysoft.Game.Ma/src/items/armor/Armor.tscn index 2a60c976..e8d902ea 100644 --- a/Zennysoft.Game.Ma/src/items/armor/Armor.tscn +++ b/Zennysoft.Game.Ma/src/items/armor/Armor.tscn @@ -39,3 +39,32 @@ render_priority = 100 [node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00804907, 0.709896, 0.0675965) shape = SubResource("BoxShape3D_qdeu2") + +[node name="SpotLight3D" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.35391, 0.771256) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D2" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.56186, -1.0422) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D3" type="SpotLight3D" parent="."] +transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.35391, -0.393992) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D4" type="SpotLight3D" parent="."] +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.48201, -0.00555617) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 diff --git a/Zennysoft.Game.Ma/src/items/box/BoxItem.tscn b/Zennysoft.Game.Ma/src/items/box/BoxItem.tscn index 387d45b4..ccf09416 100644 --- a/Zennysoft.Game.Ma/src/items/box/BoxItem.tscn +++ b/Zennysoft.Game.Ma/src/items/box/BoxItem.tscn @@ -35,3 +35,32 @@ texture_filter = 0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"] shape = SubResource("CapsuleShape3D_1ceef") + +[node name="SpotLight3D" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.2459, 0.771256) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D2" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.45385, -1.0422) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D3" type="SpotLight3D" parent="."] +transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.2459, -0.393992) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D4" type="SpotLight3D" parent="."] +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.374, -0.00555617) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 diff --git a/Zennysoft.Game.Ma/src/items/consumable/ConsumableItem.tscn b/Zennysoft.Game.Ma/src/items/consumable/ConsumableItem.tscn index 8b08e3e0..a8d368dd 100644 --- a/Zennysoft.Game.Ma/src/items/consumable/ConsumableItem.tscn +++ b/Zennysoft.Game.Ma/src/items/consumable/ConsumableItem.tscn @@ -40,3 +40,32 @@ render_priority = 100 [node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.13281, 0) shape = SubResource("BoxShape3D_7mh0f") + +[node name="SpotLight3D" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.28212, 0.771256) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D2" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D3" type="SpotLight3D" parent="."] +transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D4" type="SpotLight3D" parent="."] +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 diff --git a/Zennysoft.Game.Ma/src/items/dropped/DroppedItem.tscn b/Zennysoft.Game.Ma/src/items/dropped/DroppedItem.tscn index 0a614c40..cf3b2728 100644 --- a/Zennysoft.Game.Ma/src/items/dropped/DroppedItem.tscn +++ b/Zennysoft.Game.Ma/src/items/dropped/DroppedItem.tscn @@ -104,3 +104,32 @@ render_target_update_mode = 4 unique_name_in_owner = true texture_filter = 1 offset = Vector2(250, 250) + +[node name="SpotLight3D" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.28212, 0.771256) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D2" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D3" type="SpotLight3D" parent="."] +transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D4" type="SpotLight3D" parent="."] +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 diff --git a/Zennysoft.Game.Ma/src/items/effect/EffectItem.tscn b/Zennysoft.Game.Ma/src/items/effect/EffectItem.tscn index 3ae943b8..516b33c1 100644 --- a/Zennysoft.Game.Ma/src/items/effect/EffectItem.tscn +++ b/Zennysoft.Game.Ma/src/items/effect/EffectItem.tscn @@ -37,3 +37,32 @@ billboard = 2 shaded = true texture_filter = 0 render_priority = 100 + +[node name="SpotLight3D" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.28212, 0.771256) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D2" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D3" type="SpotLight3D" parent="."] +transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D4" type="SpotLight3D" parent="."] +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 diff --git a/Zennysoft.Game.Ma/src/items/jewels/Jewel.tscn b/Zennysoft.Game.Ma/src/items/jewels/Jewel.tscn index fbcf70de..7966d640 100644 --- a/Zennysoft.Game.Ma/src/items/jewels/Jewel.tscn +++ b/Zennysoft.Game.Ma/src/items/jewels/Jewel.tscn @@ -38,3 +38,32 @@ render_priority = 100 [node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00804907, 0.709896, 0.0675965) shape = SubResource("BoxShape3D_qdeu2") + +[node name="SpotLight3D" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.28212, 0.771256) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D2" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D3" type="SpotLight3D" parent="."] +transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D4" type="SpotLight3D" parent="."] +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 diff --git a/Zennysoft.Game.Ma/src/items/restorative/Restorative.tscn b/Zennysoft.Game.Ma/src/items/restorative/Restorative.tscn index 9303ba75..6dcdfb9c 100644 --- a/Zennysoft.Game.Ma/src/items/restorative/Restorative.tscn +++ b/Zennysoft.Game.Ma/src/items/restorative/Restorative.tscn @@ -98,3 +98,32 @@ light_indirect_energy = 0.2 light_size = 0.19 light_cull_mask = 4293918721 omni_range = 0.533775 + +[node name="SpotLight3D" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 0.767874, 0.208244) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D2" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D3" type="SpotLight3D" parent="."] +transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D4" type="SpotLight3D" parent="."] +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 diff --git a/Zennysoft.Game.Ma/src/items/throwable/ThrowableItem.tscn b/Zennysoft.Game.Ma/src/items/throwable/ThrowableItem.tscn index f3453764..6e89614e 100644 --- a/Zennysoft.Game.Ma/src/items/throwable/ThrowableItem.tscn +++ b/Zennysoft.Game.Ma/src/items/throwable/ThrowableItem.tscn @@ -37,3 +37,32 @@ shaded = true alpha_cut = 1 texture_filter = 0 render_priority = 100 + +[node name="SpotLight3D" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 0.668283, 0.771256) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D2" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 0.876233, -1.0422) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D3" type="SpotLight3D" parent="."] +transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 0.668283, -0.393992) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D4" type="SpotLight3D" parent="."] +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 0.796383, -0.00555617) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 diff --git a/Zennysoft.Game.Ma/src/items/weapons/Weapon.tscn b/Zennysoft.Game.Ma/src/items/weapons/Weapon.tscn index aa5f51f2..82327289 100644 --- a/Zennysoft.Game.Ma/src/items/weapons/Weapon.tscn +++ b/Zennysoft.Game.Ma/src/items/weapons/Weapon.tscn @@ -36,3 +36,32 @@ render_priority = 100 [node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"] shape = SubResource("CapsuleShape3D_wll7p") + +[node name="SpotLight3D" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.28212, 0.771256) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D2" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_bake_mode = 0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D3" type="SpotLight3D" parent="."] +transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0 + +[node name="SpotLight3D4" type="SpotLight3D" parent="."] +transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617) +light_energy = 0.25 +light_indirect_energy = 0.0 +light_cull_mask = 4293918721 +spot_range = 2.0