Add lighting to items too (might need to increase the light or find some way to visually indicate them in the world)
This commit is contained in:
@@ -38,3 +38,32 @@ render_priority = 100
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00804907, 0.709896, 0.0675965)
|
||||
shape = SubResource("BoxShape3D_qdeu2")
|
||||
|
||||
[node name="SpotLight3D" type="SpotLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.28212, 0.771256)
|
||||
light_energy = 0.25
|
||||
light_indirect_energy = 0.0
|
||||
light_cull_mask = 4293918721
|
||||
spot_range = 2.0
|
||||
|
||||
[node name="SpotLight3D2" type="SpotLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422)
|
||||
light_energy = 0.25
|
||||
light_indirect_energy = 0.0
|
||||
light_bake_mode = 0
|
||||
light_cull_mask = 4293918721
|
||||
spot_range = 2.0
|
||||
|
||||
[node name="SpotLight3D3" type="SpotLight3D" parent="."]
|
||||
transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992)
|
||||
light_energy = 0.25
|
||||
light_indirect_energy = 0.0
|
||||
light_cull_mask = 4293918721
|
||||
spot_range = 2.0
|
||||
|
||||
[node name="SpotLight3D4" type="SpotLight3D" parent="."]
|
||||
transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617)
|
||||
light_energy = 0.25
|
||||
light_indirect_energy = 0.0
|
||||
light_cull_mask = 4293918721
|
||||
spot_range = 2.0
|
||||
|
||||
Reference in New Issue
Block a user