Add lighting to items too (might need to increase the light or find some way to visually indicate them in the world)

This commit is contained in:
2026-06-14 02:10:02 -07:00
parent 03d6957d3b
commit 83624012b8
13 changed files with 330 additions and 12 deletions
@@ -39,3 +39,32 @@ render_priority = 100
[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00804907, 0.709896, 0.0675965)
shape = SubResource("BoxShape3D_qdeu2")
[node name="SpotLight3D" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.35391, 0.771256)
light_energy = 0.25
light_indirect_energy = 0.0
light_cull_mask = 4293918721
spot_range = 2.0
[node name="SpotLight3D2" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.56186, -1.0422)
light_energy = 0.25
light_indirect_energy = 0.0
light_bake_mode = 0
light_cull_mask = 4293918721
spot_range = 2.0
[node name="SpotLight3D3" type="SpotLight3D" parent="."]
transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.35391, -0.393992)
light_energy = 0.25
light_indirect_energy = 0.0
light_cull_mask = 4293918721
spot_range = 2.0
[node name="SpotLight3D4" type="SpotLight3D" parent="."]
transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.48201, -0.00555617)
light_energy = 0.25
light_indirect_energy = 0.0
light_cull_mask = 4293918721
spot_range = 2.0