Fix player height

This commit is contained in:
2026-01-25 16:06:20 -08:00
parent bba0bb5ecd
commit 79dd6eb33a
7 changed files with 53 additions and 124 deletions

View File

@@ -71,8 +71,6 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
private bool HealthTimerIsActive = false;
#endregion
public event Action PointUpFinished;
#region Node Dependencies
[Node] private IAnimationPlayer AnimationPlayer { get; set; } = default!;
@@ -94,7 +92,6 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
[Node] private ShakeCamera _camera3D { get; set; } = default!;
[Node] private AnimationPlayer CameraAnimations { get; set; } = default!;
#endregion
@@ -129,8 +126,6 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
_itemReroller = new ItemReroller(ItemDatabase.Instance);
CameraAnimations.AnimationFinished += CameraAnimations_AnimationFinished;
Settings = new PlayerLogic.Settings() { RotationSpeed = RotationSpeed, MoveSpeed = MoveSpeed, Acceleration = Acceleration };
PlayerBinding = PlayerLogic.Bind();
@@ -194,8 +189,6 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
SetHealthTimerStatus(false);
}
public void LookUp() => CameraAnimations.Play("look_up");
public void SetHealthTimerStatus(bool isActive)
{
if (isActive)
@@ -242,11 +235,6 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
SetPhysicsProcess(false);
}
public void Reset()
{
CameraAnimations.Play("RESET");
}
public override void _Input(InputEvent @event)
{
if (@event.IsActionPressed(GameInputs.Attack))
@@ -291,11 +279,6 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
EquipmentComponent.Unequip(equipable);
}
private void CameraAnimations_AnimationFinished(StringName animName)
{
PointUpFinished?.Invoke();
}
private static Vector3 GlobalInputVector
{
get