Fix player height
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@@ -73,5 +73,5 @@ public partial class Overworld : Node3D, IDungeonFloor
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public void ExitReached() => Game.FloorExitReached();
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public Transform3D GetPlayerSpawnPoint() => new Transform3D(PlayerSpawnPoint.Basis, new Vector3(PlayerSpawnPoint.GlobalPosition.X, 3.5f, PlayerSpawnPoint.GlobalPosition.Z));
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public Transform3D GetPlayerSpawnPoint() => new Transform3D(PlayerSpawnPoint.Basis, new Vector3(PlayerSpawnPoint.GlobalPosition.X, 2.4f, PlayerSpawnPoint.GlobalPosition.Z));
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}
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