Fix sprite cutoff

This commit is contained in:
2026-06-07 17:37:03 -07:00
parent 1ec278d0bb
commit 71bf3046fc
@@ -3,12 +3,12 @@
[ext_resource type="Script" uid="uid://bx1k4yff3m82m" path="res://src/items/thrown/ThrownItem.cs" id="1_wlplc"] [ext_resource type="Script" uid="uid://bx1k4yff3m82m" path="res://src/items/thrown/ThrownItem.cs" id="1_wlplc"]
[sub_resource type="BoxShape3D" id="BoxShape3D_s4ym5"] [sub_resource type="BoxShape3D" id="BoxShape3D_s4ym5"]
size = Vector3(0.46632, 0.507293, 0.586082) size = Vector3(1.41135, 1.30761, 0.718334)
[sub_resource type="SphereShape3D" id="SphereShape3D_xxdqr"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_xxdqr"]
radius = 0.1 height = 0.725098
[sub_resource type="ViewportTexture" id="ViewportTexture_xxdqr"] [sub_resource type="ViewportTexture" id="ViewportTexture_6qcu8"]
viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport") viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
[node name="Hitbox" type="RigidBody3D"] [node name="Hitbox" type="RigidBody3D"]
@@ -21,7 +21,7 @@ max_contacts_reported = 50
script = ExtResource("1_wlplc") script = ExtResource("1_wlplc")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."] [node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.1, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0295846, 2.16201, -0.066126)
shape = SubResource("BoxShape3D_s4ym5") shape = SubResource("BoxShape3D_s4ym5")
[node name="Collision" type="Area3D" parent="."] [node name="Collision" type="Area3D" parent="."]
@@ -30,15 +30,16 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.1, 0)
collision_layer = 4 collision_layer = 4
collision_mask = 2048 collision_mask = 2048
[node name="CollisionShape3D" type="CollisionShape3D" parent="Collision"] [node name="CollisionShape3D2" type="CollisionShape3D" parent="Collision"]
shape = SubResource("SphereShape3D_xxdqr") transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0090847, 0)
shape = SubResource("CylinderShape3D_xxdqr")
[node name="Sprite3D" type="Sprite3D" parent="."] [node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.1, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.1, 0)
pixel_size = 0.005 pixel_size = 0.005
billboard = 2 billboard = 2
texture_filter = 0 texture_filter = 0
texture = SubResource("ViewportTexture_xxdqr") texture = SubResource("ViewportTexture_6qcu8")
[node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"] [node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"]
visibility_layer = 0 visibility_layer = 0
@@ -55,10 +56,10 @@ size_flags_vertical = 3
transparent_bg = true transparent_bg = true
handle_input_locally = false handle_input_locally = false
canvas_cull_mask = 4293918721 canvas_cull_mask = 4293918721
size = Vector2i(150, 150) size = Vector2i(500, 500)
render_target_update_mode = 4 render_target_update_mode = 4
[node name="Sprite" type="Sprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"] [node name="Sprite" type="Sprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"]
unique_name_in_owner = true unique_name_in_owner = true
texture_filter = 1 texture_filter = 1
offset = Vector2(75, 75) offset = Vector2(250, 250)