Overworld Shadow Noise Fixed
This commit is contained in:
@@ -244,9 +244,14 @@ common/physics_ticks_per_second=144
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textures/canvas_textures/default_texture_filter=0
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textures/canvas_textures/default_texture_filter=0
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textures/lossless_compression/force_png=true
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textures/lossless_compression/force_png=true
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
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lights_and_shadows/directional_shadow/16_bits=false
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lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
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shading/overrides/force_vertex_shading=true
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shading/overrides/force_vertex_shading=true
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shading/overrides/force_lambert_over_burley=true
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shading/overrides/force_lambert_over_burley=true
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textures/default_filters/anisotropic_filtering_level=0
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textures/default_filters/anisotropic_filtering_level=0
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environment/screen_space_reflection/roughness_quality=0
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environment/ssao/quality=0
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environment/ssil/quality=0
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environment/screen_space_reflection/roughness_quality=2
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2d/snap/snap_2d_transforms_to_pixel=true
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2d/snap/snap_2d_transforms_to_pixel=true
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2d/snap/snap_2d_vertices_to_pixel=true
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2d/snap/snap_2d_vertices_to_pixel=true
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@@ -564,16 +564,18 @@ blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_qmtp4")
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shadow_mesh = SubResource("ArrayMesh_qmtp4")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_c2gp5"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_c2gp5"]
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noise_type = 2
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noise_type = 3
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seed = 4
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seed = 4
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frequency = 0.0245
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frequency = 0.0299
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fractal_octaves = 2
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fractal_octaves = 2
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domain_warp_enabled = true
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domain_warp_enabled = true
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domain_warp_amplitude = 40.02
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domain_warp_amplitude = 40.02
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pvi8n"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pvi8n"]
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width = 1024
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height = 1024
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seamless = true
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seamless = true
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seamless_blend_skirt = 0.296
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seamless_blend_skirt = 0.231
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noise = SubResource("FastNoiseLite_c2gp5")
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noise = SubResource("FastNoiseLite_c2gp5")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_d1qcb"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_d1qcb"]
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@@ -590,7 +592,7 @@ shader_parameter/samplerscale = Vector2(0.1, 0.1)
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shader_parameter/normal1tex = SubResource("NoiseTexture2D_pvi8n")
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shader_parameter/normal1tex = SubResource("NoiseTexture2D_pvi8n")
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shader_parameter/normalstrength = 1.0
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shader_parameter/normalstrength = 1.0
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shader_parameter/heightstrength = 1.0
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shader_parameter/heightstrength = 1.0
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shader_parameter/refrationamount = 0.15
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shader_parameter/refrationamount = 1.0
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shader_parameter/fog_underwater = true
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shader_parameter/fog_underwater = true
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shader_parameter/edge_size = 0.14
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shader_parameter/edge_size = 0.14
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shader_parameter/foam_or_fade = true
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shader_parameter/foam_or_fade = true
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@@ -702,6 +704,7 @@ shadow_mesh = SubResource("ArrayMesh_eqbkp")
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resource_name = "Worked Stone 1"
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resource_name = "Worked Stone 1"
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cull_mode = 2
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cull_mode = 2
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albedo_texture = ExtResource("20_4rcfa")
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albedo_texture = ExtResource("20_4rcfa")
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metallic_specular = 0.0
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texture_filter = 2
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2itu4"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2itu4"]
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@@ -720,12 +723,14 @@ albedo_color = Color(0, 0, 0, 1)
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resource_name = "WALL COLUMN"
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resource_name = "WALL COLUMN"
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cull_mode = 2
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cull_mode = 2
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albedo_texture = ExtResource("22_avpdt")
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albedo_texture = ExtResource("22_avpdt")
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metallic_specular = 0.0
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texture_filter = 2
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gdj4d"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gdj4d"]
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resource_name = "CARVED"
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resource_name = "CARVED"
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cull_mode = 2
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cull_mode = 2
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albedo_texture = ExtResource("23_arif4")
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albedo_texture = ExtResource("23_arif4")
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metallic_specular = 0.0
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texture_filter = 2
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texture_filter = 2
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[sub_resource type="ArrayMesh" id="ArrayMesh_ftx1v"]
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[sub_resource type="ArrayMesh" id="ArrayMesh_ftx1v"]
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@@ -886,6 +891,8 @@ shadow_mesh = SubResource("ArrayMesh_ftx1v")
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resource_name = "DARK RED METAL"
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resource_name = "DARK RED METAL"
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cull_mode = 2
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cull_mode = 2
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albedo_texture = ExtResource("24_odhf5")
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albedo_texture = ExtResource("24_odhf5")
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metallic = 0.15
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metallic_specular = 0.0
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texture_filter = 2
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i5qsr"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i5qsr"]
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@@ -1007,12 +1014,14 @@ shadow_mesh = SubResource("ArrayMesh_fnahc")
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resource_name = "STONE4"
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resource_name = "STONE4"
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cull_mode = 2
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cull_mode = 2
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albedo_texture = ExtResource("27_b2mdl")
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albedo_texture = ExtResource("27_b2mdl")
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metallic_specular = 0.0
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texture_filter = 2
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d1apn"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d1apn"]
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resource_name = "WALL STUCCO"
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resource_name = "WALL STUCCO"
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cull_mode = 2
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cull_mode = 2
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albedo_texture = ExtResource("28_cqjgr")
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albedo_texture = ExtResource("28_cqjgr")
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metallic_specular = 0.0
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texture_filter = 2
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ws0wh"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ws0wh"]
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@@ -1127,6 +1136,7 @@ shadow_mesh = SubResource("ArrayMesh_m8qt3")
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resource_name = "DARKER BRICK"
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resource_name = "DARKER BRICK"
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cull_mode = 2
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cull_mode = 2
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albedo_texture = ExtResource("30_j5lgo")
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albedo_texture = ExtResource("30_j5lgo")
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metallic_specular = 0.0
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texture_filter = 2
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ds10x"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ds10x"]
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@@ -1136,12 +1146,14 @@ alpha_scissor_threshold = 0.5
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alpha_antialiasing_mode = 0
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alpha_antialiasing_mode = 0
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cull_mode = 2
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cull_mode = 2
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albedo_texture = ExtResource("31_nt2s5")
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albedo_texture = ExtResource("31_nt2s5")
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metallic_specular = 0.1
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texture_filter = 2
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7exph"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7exph"]
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resource_name = "SKELETON"
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resource_name = "SKELETON"
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cull_mode = 2
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cull_mode = 2
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albedo_texture = ExtResource("32_dq41i")
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albedo_texture = ExtResource("32_dq41i")
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metallic_specular = 0.0
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[sub_resource type="ArrayMesh" id="ArrayMesh_1xgde"]
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[sub_resource type="ArrayMesh" id="ArrayMesh_1xgde"]
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_surfaces = [{
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_surfaces = [{
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@@ -1307,12 +1319,14 @@ texture_filter = 2
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resource_name = "COLUMN CARVED"
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resource_name = "COLUMN CARVED"
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cull_mode = 2
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cull_mode = 2
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albedo_texture = ExtResource("40_gj7w4")
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albedo_texture = ExtResource("40_gj7w4")
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metallic_specular = 0.0
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texture_filter = 2
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_olu6c"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_olu6c"]
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resource_name = "MOSAIC TILING"
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resource_name = "MOSAIC TILING"
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cull_mode = 2
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cull_mode = 2
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albedo_texture = ExtResource("41_1jhn3")
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albedo_texture = ExtResource("41_1jhn3")
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metallic_specular = 0.0
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texture_filter = 2
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5jldm"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5jldm"]
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@@ -1325,6 +1339,7 @@ texture_filter = 2
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resource_name = "ROCK"
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resource_name = "ROCK"
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cull_mode = 2
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cull_mode = 2
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albedo_texture = ExtResource("42_pgf4f")
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albedo_texture = ExtResource("42_pgf4f")
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metallic_specular = 0.0
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[sub_resource type="ArrayMesh" id="ArrayMesh_f235b"]
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[sub_resource type="ArrayMesh" id="ArrayMesh_f235b"]
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_surfaces = [{
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_surfaces = [{
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@@ -1902,6 +1917,7 @@ shadow_mesh = SubResource("ArrayMesh_farpp")
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resource_name = "SA132"
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resource_name = "SA132"
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cull_mode = 2
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cull_mode = 2
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albedo_texture = ExtResource("43_be3h6")
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albedo_texture = ExtResource("43_be3h6")
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metallic_specular = 0.0
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texture_filter = 2
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texture_filter = 2
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[sub_resource type="ArrayMesh" id="ArrayMesh_galhc"]
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[sub_resource type="ArrayMesh" id="ArrayMesh_galhc"]
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@@ -3101,6 +3117,7 @@ shadow_mesh = SubResource("ArrayMesh_o8evd")
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resource_name = "STONE1"
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resource_name = "STONE1"
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cull_mode = 2
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cull_mode = 2
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albedo_texture = ExtResource("49_ynurn")
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albedo_texture = ExtResource("49_ynurn")
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metallic_specular = 0.0
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texture_filter = 2
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texture_filter = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f466v"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f466v"]
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@@ -5210,6 +5227,7 @@ shadow_mesh = SubResource("ArrayMesh_kedsc")
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resource_name = "GRASS PATCH"
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resource_name = "GRASS PATCH"
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cull_mode = 2
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cull_mode = 2
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albedo_texture = ExtResource("56_v52xc")
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albedo_texture = ExtResource("56_v52xc")
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metallic_specular = 0.0
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texture_filter = 2
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texture_filter = 2
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[sub_resource type="ArrayMesh" id="ArrayMesh_h2038"]
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[sub_resource type="ArrayMesh" id="ArrayMesh_h2038"]
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@@ -7949,6 +7967,7 @@ panorama = ExtResource("73_wbbo3")
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[sub_resource type="Sky" id="Sky_nfcfh"]
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[sub_resource type="Sky" id="Sky_nfcfh"]
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sky_material = SubResource("PanoramaSkyMaterial_322om")
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sky_material = SubResource("PanoramaSkyMaterial_322om")
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radiance_size = 4
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[sub_resource type="Environment" id="Environment_8isf0"]
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[sub_resource type="Environment" id="Environment_8isf0"]
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background_mode = 2
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background_mode = 2
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@@ -7958,6 +7977,7 @@ ambient_light_source = 3
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ambient_light_color = Color(0.551372, 0.345892, 0.321587, 1)
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ambient_light_color = Color(0.551372, 0.345892, 0.321587, 1)
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ambient_light_sky_contribution = 0.06
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ambient_light_sky_contribution = 0.06
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ambient_light_energy = 0.0
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ambient_light_energy = 0.0
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sdfgi_enabled = true
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glow_enabled = true
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glow_enabled = true
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glow_intensity = 0.37
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glow_intensity = 0.37
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glow_strength = 0.78
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glow_strength = 0.78
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@@ -8355,7 +8375,6 @@ camera_attributes = SubResource("CameraAttributesPractical_8nnl3")
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transform = Transform3D(0.971134, 0.21671, 0.0996753, 0, -0.417867, 0.908508, 0.238533, -0.882284, -0.405805, 0, 0, 0)
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transform = Transform3D(0.971134, 0.21671, 0.0996753, 0, -0.417867, 0.908508, 0.238533, -0.882284, -0.405805, 0, 0, 0)
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light_color = Color(0.686483, 0.641012, 0.609096, 1)
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light_color = Color(0.686483, 0.641012, 0.609096, 1)
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light_energy = 2.032
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light_energy = 2.032
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light_angular_distance = 7.62
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shadow_enabled = true
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shadow_enabled = true
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shadow_blur = 0.154
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shadow_blur = 3.582
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sky_mode = 1
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sky_mode = 1
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@@ -382,6 +382,7 @@ autostart = true
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[node name="OmniLight3D" type="OmniLight3D" parent="Lights"]
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[node name="OmniLight3D" type="OmniLight3D" parent="Lights"]
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transform = Transform3D(0.999997, 0, 0.00260054, 0, 1, 0, -0.00260054, 0, 0.999997, 0.0645475, 1.59919, 0.55925)
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transform = Transform3D(0.999997, 0, 0.00260054, 0, 1, 0, -0.00260054, 0, 0.999997, 0.0645475, 1.59919, 0.55925)
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visible = false
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light_energy = 2.0
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light_energy = 2.0
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light_indirect_energy = 2.0
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light_indirect_energy = 2.0
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omni_range = 10.0
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omni_range = 10.0
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