Overhaul game state logic to support gameplay loop

This commit is contained in:
2025-04-30 00:43:55 -07:00
parent 78cdda97b9
commit 68c91d8f13
60 changed files with 2503 additions and 1116 deletions

View File

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namespace Zennysoft.Ma.Adapter;
public partial class GameState
{
public static class Output
{
public readonly record struct InitializeGame;
public readonly record struct LoadGameFromFile;
public readonly record struct OpenInventoryMenu;
public readonly record struct CloseInventoryMenu;
public readonly record struct OpenMiniMap;
public readonly record struct CloseMiniMap;
public readonly record struct OpenPauseScreen;
public readonly record struct ClosePauseScreen;
public readonly record struct LoadNextFloor;
public readonly record struct OpenFloorExitScreen;
public readonly record struct OpenDebugMenu;
public readonly record struct CloseDebugMenu;
public readonly record struct GameOver;
}
}