Overhaul game state logic to support gameplay loop
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namespace Zennysoft.Ma.Adapter;
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public partial class GameState
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{
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public static class Output
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{
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public readonly record struct InitializeGame;
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public readonly record struct LoadGameFromFile;
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public readonly record struct OpenInventoryMenu;
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public readonly record struct CloseInventoryMenu;
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public readonly record struct OpenMiniMap;
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public readonly record struct CloseMiniMap;
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public readonly record struct OpenPauseScreen;
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public readonly record struct ClosePauseScreen;
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public readonly record struct LoadNextFloor;
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public readonly record struct OpenFloorExitScreen;
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public readonly record struct OpenDebugMenu;
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public readonly record struct CloseDebugMenu;
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public readonly record struct GameOver;
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}
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}
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