Fix restorative

This commit is contained in:
2026-02-12 23:28:51 -08:00
parent 9615e1e251
commit 68b1455c53
8 changed files with 34 additions and 27 deletions

View File

@@ -32,8 +32,6 @@ public interface IGameRepo : IDisposable
event Action<EquipableItem>? UnequippedItem;
event Action<IHealthPack>? RestorativePickedUp;
event Action<IEnemy>? EnemyDied;
void Pause();
@@ -56,8 +54,6 @@ public interface IGameRepo : IDisposable
public void OnPlayerAttackedWall();
public void OnRestorativePickedUp(IHealthPack restorative);
public void CloseInventory();
public void GameEnded();
@@ -85,7 +81,6 @@ public class GameRepo : IGameRepo
public event Action? PlayerAttackedEnemy;
public event Action<EquipableItem>? EquippedItem;
public event Action<EquipableItem>? UnequippedItem;
public event Action<IHealthPack>? RestorativePickedUp;
public event Action<IEnemy>? EnemyDied;
public IAutoProp<bool> IsPaused => _isPaused;
private readonly AutoProp<bool> _isPaused;
@@ -151,11 +146,6 @@ public class GameRepo : IGameRepo
PlayerAttackedWall?.Invoke();
}
public void OnRestorativePickedUp(IHealthPack restorative)
{
RestorativePickedUp?.Invoke(restorative);
}
public void CloseInventory()
{
CloseInventoryEvent?.Invoke();