Fix restorative
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@@ -1,7 +1,9 @@
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using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Godot;
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using System.Linq;
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using Zennysoft.Game.Abstractions;
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using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -10,7 +12,10 @@ public partial class Restorative : Node3D, IHealthPack
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{
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public override void _Notification(int what) => this.Notify(what);
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[Dependency] protected IPlayer _player => this.DependOn(() => GetParent().GetChildren().OfType<IPlayer>().Single());
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[Node] public Area3D Pickup { get; set; } = default!;
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public double RestoreAmount => 4;
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[Export]
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public int RestoreAmount { get; set; } = 4;
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}
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@@ -1,20 +1,22 @@
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[gd_scene load_steps=3 format=3 uid="uid://dofju2wfj12y4"]
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[gd_scene load_steps=4 format=3 uid="uid://dofju2wfj12y4"]
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[ext_resource type="Script" uid="uid://qjvotbwutcb5" path="res://src/items/restorative/Restorative.cs" id="1_3beyl"]
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[ext_resource type="Texture2D" uid="uid://d07kcaqe682l1" path="res://src/items/ammo/textures/AirGeo.png" id="2_6y0d4"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_o8f22"]
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radius = 0.13613
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radius = 0.120977
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height = 1.09613
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[node name="Restorative" type="Node3D"]
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script = ExtResource("1_3beyl")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.363669, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.205191, 0)
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pixel_size = 0.025
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billboard = 2
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texture_filter = 0
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render_priority = 100
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texture = ExtResource("2_6y0d4")
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[node name="Pickup" type="Area3D" parent="."]
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unique_name_in_owner = true
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@@ -22,5 +24,5 @@ collision_layer = 4
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collision_mask = 0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Pickup"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.348749, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.190116, 0)
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shape = SubResource("CapsuleShape3D_o8f22")
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