Fix restorative
This commit is contained in:
@@ -12,6 +12,7 @@ using Zennysoft.Ma.Adapter;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using Zennysoft.Game.Implementation;
|
||||
using Zennysoft.Ma.Adapter.Entity;
|
||||
|
||||
[Meta(typeof(IAutoNode))]
|
||||
public partial class Game : Node3D, IGame
|
||||
@@ -172,9 +173,10 @@ public partial class Game : Node3D, IGame
|
||||
|
||||
OnLoadLevelRequest += LoadLevel;
|
||||
|
||||
GameRepo.RestorativePickedUp += GameEventDepot_RestorativePickedUp;
|
||||
GameRepo.CloseInventoryEvent += ExitInventoryAction;
|
||||
|
||||
GameRepo.EnemyDied += GameRepo_EnemyDied;
|
||||
|
||||
_player.Inventory.BroadcastMessage += BroadcastMessage;
|
||||
|
||||
_map.FloorLoaded += OnFloorLoadFinished;
|
||||
@@ -189,6 +191,11 @@ public partial class Game : Node3D, IGame
|
||||
InGameUI.PlayerInfoUI.Activate();
|
||||
}
|
||||
|
||||
private void GameRepo_EnemyDied(IEnemy obj)
|
||||
{
|
||||
DropRestorative(obj.GlobalPosition);
|
||||
}
|
||||
|
||||
private void BroadcastMessage(string obj)
|
||||
{
|
||||
InGameUI.InventoryMessageUI.DisplayMessage(obj);
|
||||
@@ -404,7 +411,7 @@ public partial class Game : Node3D, IGame
|
||||
var restorativeScene = GD.Load<PackedScene>("res://src/items/restorative/Restorative.tscn");
|
||||
var restorative = restorativeScene.Instantiate<Restorative>();
|
||||
AddChild(restorative);
|
||||
restorative.GlobalPosition = vector;
|
||||
restorative.GlobalPosition = new Vector3(vector.X, 2f, vector.Z) + (-_player.GetGlobalBasis().Z);
|
||||
}
|
||||
|
||||
private void UseTeleportPrompt_CloseTeleportPrompt()
|
||||
@@ -427,8 +434,6 @@ public partial class Game : Node3D, IGame
|
||||
GameRepo.Resume();
|
||||
}
|
||||
|
||||
private void GameEventDepot_RestorativePickedUp(IHealthPack obj) => _player.VTComponent.Restore((int)obj.RestoreAmount);
|
||||
|
||||
private void IsPaused_Sync(bool isPaused) => GetTree().Paused = isPaused;
|
||||
|
||||
private void FinishedLoadingSaveFile() => EmitSignal(SignalName.SaveFileLoaded);
|
||||
@@ -606,7 +611,6 @@ public partial class Game : Node3D, IGame
|
||||
|
||||
OnLoadLevelRequest -= LoadLevel;
|
||||
|
||||
GameRepo.RestorativePickedUp -= GameEventDepot_RestorativePickedUp;
|
||||
GameRepo.CloseInventoryEvent -= ExitInventoryAction;
|
||||
|
||||
_player.Inventory.BroadcastMessage -= BroadcastMessage;
|
||||
|
||||
Reference in New Issue
Block a user