Implement even more inventory/UI stuff
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@@ -31,7 +31,6 @@ public partial class ThrowableItem : Node3D, IInventoryItem
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public void OnReady()
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{
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AnimationPlayer.AnimationFinished += OnAnimationFinished;
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Hitbox.Damage = 5;
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Sprite.Texture = ThrowableItemInfo.Texture;
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Pickup.BodyEntered += OnEntered;
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}
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