Implement even more inventory/UI stuff
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@@ -130,7 +130,7 @@ layout_mode = 2
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[node name="FloorLabel" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/FloorBox"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "FLOOR 02"
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text = "FLOOR 00"
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label_settings = SubResource("LabelSettings_q0afw")
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[node name="LevelBox" type="HBoxContainer" parent="InventoryInfo/HBoxContainer/PlayerInfo"]
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@@ -143,7 +143,7 @@ layout_mode = 2
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[node name="CurrentLevelLabel" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/LevelBox"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "LEVEL 4"
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text = "LEVEL 0"
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label_settings = SubResource("LabelSettings_yw3yo")
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[node name="ReferenceRect2" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo"]
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@@ -272,7 +272,7 @@ layout_mode = 2
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[node name="ATKBonusLabel" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/ATKBox"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "+50"
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text = "..."
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label_settings = ExtResource("6_tmdno")
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[node name="DEFBox" type="HBoxContainer" parent="InventoryInfo/HBoxContainer/PlayerInfo"]
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@@ -329,7 +329,6 @@ unique_name_in_owner = true
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custom_minimum_size = Vector2(800, 100)
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layout_mode = 2
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size_flags_horizontal = 0
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text = "Mask of the Goddess of Destruction"
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label_settings = ExtResource("6_q3oua")
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autowrap_mode = 2
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@@ -338,7 +337,6 @@ unique_name_in_owner = true
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custom_minimum_size = Vector2(800, 200)
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layout_mode = 2
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size_flags_horizontal = 0
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text = "Raises ATK"
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label_settings = SubResource("LabelSettings_mundu")
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autowrap_mode = 2
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