Implement even more inventory/UI stuff
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@@ -64,8 +64,7 @@ public partial class InventoryMenu : Control, IInventoryMenu
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public void PopulatePlayerInfo()
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{
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FloorLabel.Text = $"Floor 0";
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FloorLabel.Text = $"Level {GameRepo.CurrentFloor:D2}";
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var currentLevel = GameRepo.PlayerStatInfo.Value.CurrentLevel;
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CurrentLevelLabel.Text = $"Level {currentLevel:D2}";
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@@ -227,6 +226,16 @@ public partial class InventoryMenu : Control, IInventoryMenu
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ATKBonusLabel.Text = atkBonus != 0 ? $"{atkBonus:+0;-#}" : "...";
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var defBonus = GameRepo.PlayerStatInfo.Value.BonusDefense;
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DEFBonusLabel.Text = defBonus != 0 ? $"{defBonus:+0;-#}" : "...";
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var currentHP = GameRepo.PlayerStatInfo.Value.CurrentHP;
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var maxHP = GameRepo.PlayerStatInfo.Value.MaximumHP;
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HPValue.Text = $"{currentHP}/{maxHP}";
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var currentVT = GameRepo.PlayerStatInfo.Value.CurrentVT;
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var maxVT = GameRepo.PlayerStatInfo.Value.MaximumVT;
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VTValue.Text = $"{currentVT}/{maxVT}";
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}
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}
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}
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@@ -130,7 +130,7 @@ layout_mode = 2
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[node name="FloorLabel" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/FloorBox"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "FLOOR 02"
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text = "FLOOR 00"
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label_settings = SubResource("LabelSettings_q0afw")
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[node name="LevelBox" type="HBoxContainer" parent="InventoryInfo/HBoxContainer/PlayerInfo"]
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@@ -143,7 +143,7 @@ layout_mode = 2
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[node name="CurrentLevelLabel" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/LevelBox"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "LEVEL 4"
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text = "LEVEL 0"
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label_settings = SubResource("LabelSettings_yw3yo")
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[node name="ReferenceRect2" type="ReferenceRect" parent="InventoryInfo/HBoxContainer/PlayerInfo"]
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@@ -272,7 +272,7 @@ layout_mode = 2
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[node name="ATKBonusLabel" type="Label" parent="InventoryInfo/HBoxContainer/PlayerInfo/ATKBox"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "+50"
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text = "..."
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label_settings = ExtResource("6_tmdno")
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[node name="DEFBox" type="HBoxContainer" parent="InventoryInfo/HBoxContainer/PlayerInfo"]
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@@ -329,7 +329,6 @@ unique_name_in_owner = true
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custom_minimum_size = Vector2(800, 100)
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layout_mode = 2
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size_flags_horizontal = 0
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text = "Mask of the Goddess of Destruction"
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label_settings = ExtResource("6_q3oua")
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autowrap_mode = 2
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@@ -338,7 +337,6 @@ unique_name_in_owner = true
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custom_minimum_size = Vector2(800, 200)
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layout_mode = 2
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size_flags_horizontal = 0
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text = "Raises ATK"
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label_settings = SubResource("LabelSettings_mundu")
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autowrap_mode = 2
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