Add DeployToSteamOS and Procedural Dungeon Generation addons
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using System.Threading.Tasks;
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using Godot;
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namespace Laura.DeployToSteamOS;
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public partial class DeployWindow
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{
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private async Task DeployPrepareUpload(Callable logCallable)
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{
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CurrentStep = DeployStep.PrepareUpload;
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CurrentProgress = StepProgress.Running;
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UpdateUI();
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_prepareUploadResult = await SteamOSDevkitManager.PrepareUpload(
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_device,
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_gameId,
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logCallable
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);
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AddToConsole(DeployStep.PrepareUpload, $"User: {_prepareUploadResult.User}");
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AddToConsole(DeployStep.PrepareUpload, $"Directory: {_prepareUploadResult.Directory}");
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CurrentProgress = StepProgress.Succeeded;
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UpdateUI();
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}
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}
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