Files
GameJamDungeon/addons/deploy_to_steamos/deploy_window/DeployWindow.PrepareUpload.cs

26 lines
737 B
C#

using System.Threading.Tasks;
using Godot;
namespace Laura.DeployToSteamOS;
public partial class DeployWindow
{
private async Task DeployPrepareUpload(Callable logCallable)
{
CurrentStep = DeployStep.PrepareUpload;
CurrentProgress = StepProgress.Running;
UpdateUI();
_prepareUploadResult = await SteamOSDevkitManager.PrepareUpload(
_device,
_gameId,
logCallable
);
AddToConsole(DeployStep.PrepareUpload, $"User: {_prepareUploadResult.User}");
AddToConsole(DeployStep.PrepareUpload, $"Directory: {_prepareUploadResult.Directory}");
CurrentProgress = StepProgress.Succeeded;
UpdateUI();
}
}