Add Resume/Exit buttons to pause menu, handle logic for returning to main menu and starting a new game
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@@ -56,8 +56,17 @@ public partial class GalleryMenu : Control
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public void OnReady()
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{
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GalleryData = new GalleryData() { PlaceholderImage1 = true };
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BackButton.Pressed += BackButton_Pressed;
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GalleryData = new GalleryData() { PlaceholderImage1 = true };
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BackButton.Pressed += BackButton_Pressed;
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}
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public override void _Input(InputEvent @event)
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{
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if (!Visible)
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return;
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if (@event.IsActionPressed(GameInputs.Interact))
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BackButton.GrabFocus();
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}
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private void BackButton_Pressed() => EmitSignal(SignalName.GalleryExited);
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@@ -57,13 +57,4 @@ public partial class InGameUI : Control, IInGameUI
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InventoryMenu.Hide();
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InventoryMenu.SetProcessInput(false);
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}
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public override void _UnhandledInput(InputEvent @event)
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{
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if (@event.IsActionPressed(GameInputs.Inventory) && !InventoryMenu.Visible)
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{
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GD.Print("Inventory button pressed");
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InGameUILogic.Input(new InGameUILogic.Input.ShowInventory());
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}
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}
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}
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@@ -100,7 +100,7 @@ public partial class InventoryMenu : Control, IInventoryMenu
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SfxDatabase.Instance.Play(SoundEffect.MoveUI);
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}
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public override void _Input(InputEvent @event)
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public override void _UnhandledInput(InputEvent @event)
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{
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if (!Visible)
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return;
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@@ -108,12 +108,6 @@ public partial class InventoryMenu : Control, IInventoryMenu
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if ((!Input.IsActionJustPressed(GameInputs.UiUp) && Input.IsActionPressed(GameInputs.UiUp)) || (!Input.IsActionJustPressed(GameInputs.UiDown) && Input.IsActionPressed(GameInputs.UiDown)))
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AcceptEvent();
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if (Input.IsActionJustPressed(GameInputs.Inventory) && !(UseButton.HasFocus() || DropButton.HasFocus() || ThrowButton.HasFocus()))
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{
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SfxDatabase.Instance.Play(SoundEffect.CancelUI);
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AcceptEvent();
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_gameRepo.CloseInventory();
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}
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if (Input.IsActionJustPressed(GameInputs.UiCancel) && (UseButton.HasFocus() || DropButton.HasFocus() || ThrowButton.HasFocus()))
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{
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SfxDatabase.Instance.Play(SoundEffect.CancelUI);
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@@ -153,6 +147,7 @@ public partial class InventoryMenu : Control, IInventoryMenu
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}
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else
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{
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SfxDatabase.Instance.Play(SoundEffect.CancelUI);
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_enableMenuSound = false;
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}
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}
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@@ -2,6 +2,7 @@ using Chickensoft.AutoInject;
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using Chickensoft.GodotNodeInterfaces;
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using Chickensoft.Introspection;
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using Godot;
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using System;
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namespace Zennysoft.Game.Ma;
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public interface IPauseMenu : IControl
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@@ -10,6 +11,8 @@ public interface IPauseMenu : IControl
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void FadeOut();
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event PauseMenu.UnpauseButtonPressedEventHandler UnpauseButtonPressed;
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event PauseMenu.TransitionCompletedEventHandler TransitionCompleted;
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public event Action ExitGamePressed;
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}
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[Meta(typeof(IAutoNode))]
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@@ -24,14 +27,32 @@ public partial class PauseMenu : Control, IPauseMenu
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[Node] public IAnimationPlayer AnimationPlayer { get; set; } = default!;
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[Node] public Button ResumeButton { get; set; } = default!;
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[Node] public Button ExitButton { get; set; } = default!;
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public event Action ExitGamePressed;
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public void OnResolved()
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{
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AnimationPlayer.AnimationFinished += OnAnimationFinished;
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ResumeButton.Pressed += ResumeButton_Pressed;
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ExitButton.Pressed += ExitButton_Pressed;
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}
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public void FadeIn() => AnimationPlayer.Play("fade_in");
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private void ExitButton_Pressed() => ExitGamePressed?.Invoke();
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private void ResumeButton_Pressed() => FadeOut();
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public void FadeIn()
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{
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ResumeButton.GrabFocus();
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AnimationPlayer.Play("fade_in");
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}
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public void FadeOut() => AnimationPlayer.Play("fade_out");
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public void FadeOut()
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{
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ResumeButton.ReleaseFocus();
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ExitButton.ReleaseFocus();
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AnimationPlayer.Play("fade_out");
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}
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public override void _UnhandledInput(InputEvent @event)
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{
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@@ -41,5 +62,7 @@ public partial class PauseMenu : Control, IPauseMenu
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public void OnAnimationFinished(StringName name)
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{
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if (name == "fade_out")
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Hide();
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}
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}
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@@ -1,4 +1,9 @@
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[gd_scene load_steps=5 format=3 uid="uid://blbqgw3wosc1w"]
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[gd_scene load_steps=9 format=3 uid="uid://blbqgw3wosc1w"]
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[ext_resource type="Script" uid="uid://cbal5oeaha4nx" path="res://src/ui/pause_menu/PauseMenu.cs" id="1_1mfd6"]
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[ext_resource type="FontFile" uid="uid://beh6d5lo5ihq0" path="res://src/ui/fonts/georgiai.ttf" id="2_o1qdr"]
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[ext_resource type="StyleBox" uid="uid://bxuy4tnftibfq" path="res://src/options/SelectedOptionsBox.tres" id="2_xhp56"]
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[ext_resource type="StyleBox" uid="uid://bl15q835s4ene" path="res://src/options/UnselectedOptionsBox.tres" id="3_o1qdr"]
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[sub_resource type="Animation" id="Animation_f1eqn"]
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length = 0.001
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@@ -62,6 +67,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_1mfd6")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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@@ -77,3 +83,53 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 1)
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[node name="CenterContainer" type="CenterContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
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layout_mode = 2
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theme_override_constants/separation = 10
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[node name="ResumeButton" type="Button" parent="CenterContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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theme_override_fonts/font = ExtResource("2_o1qdr")
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theme_override_font_sizes/font_size = 38
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theme_override_styles/focus = ExtResource("2_xhp56")
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theme_override_styles/disabled_mirrored = ExtResource("3_o1qdr")
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theme_override_styles/disabled = ExtResource("3_o1qdr")
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theme_override_styles/hover_pressed_mirrored = ExtResource("3_o1qdr")
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theme_override_styles/hover_pressed = ExtResource("3_o1qdr")
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theme_override_styles/hover_mirrored = ExtResource("3_o1qdr")
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theme_override_styles/hover = ExtResource("3_o1qdr")
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theme_override_styles/pressed_mirrored = ExtResource("3_o1qdr")
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theme_override_styles/pressed = ExtResource("3_o1qdr")
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theme_override_styles/normal_mirrored = ExtResource("3_o1qdr")
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theme_override_styles/normal = ExtResource("3_o1qdr")
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text = "Resume"
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flat = true
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[node name="ExitButton" type="Button" parent="CenterContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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theme_override_fonts/font = ExtResource("2_o1qdr")
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theme_override_font_sizes/font_size = 38
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theme_override_styles/focus = ExtResource("2_xhp56")
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theme_override_styles/disabled_mirrored = ExtResource("3_o1qdr")
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theme_override_styles/disabled = ExtResource("3_o1qdr")
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theme_override_styles/hover_pressed_mirrored = ExtResource("3_o1qdr")
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theme_override_styles/hover_pressed = ExtResource("3_o1qdr")
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theme_override_styles/hover_mirrored = ExtResource("3_o1qdr")
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theme_override_styles/hover = ExtResource("3_o1qdr")
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theme_override_styles/pressed_mirrored = ExtResource("3_o1qdr")
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theme_override_styles/pressed = ExtResource("3_o1qdr")
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theme_override_styles/normal_mirrored = ExtResource("3_o1qdr")
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theme_override_styles/normal = ExtResource("3_o1qdr")
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text = "Exit Game"
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flat = true
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