Throwable item rework, increase health on timer timeout, add boss 1 model
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@@ -5,15 +5,9 @@ namespace GameJamDungeon;
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[GlobalClass]
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public partial class ConsumableItemStats : InventoryItemStats
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{
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[Export]
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public int HealHPAmount { get; set; } = 0;
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[Export]
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public int RaiseHPAmount { get; set; } = 0;
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[Export]
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public int HealVTAmount { get; set; } = 0;
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[Export]
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public int RaiseVTAmount { get; set; } = 0;
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}
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