Throwable item rework, increase health on timer timeout, add boss 1 model
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@@ -15,6 +15,12 @@ public interface IGame : IProvide<IGameRepo>, IProvide<IGameEventDepot>, IProvid
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public void DropItem(IInventoryItem item);
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public void ThrowItem(IInventoryItem item);
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public void HealHP(int amountToRaise);
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public void RaiseHP(int amountToRaise);
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public void HealVT(int amountToRaise);
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public void RaiseVT(int amountToRaise);
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}
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[Meta(typeof(IAutoNode))]
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@@ -220,22 +226,26 @@ public partial class Game : Node3D, IGame
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private void GameEventDepot_RestorativePickedUp(Restorative obj) => GameRepo.PlayerData.SetCurrentVT(GameRepo.PlayerData.CurrentVT.Value + obj.VTRestoreAmount);
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private void Inventory_RaiseStatRequest(ConsumableItemStats consumableItemStats)
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private void Inventory_RaiseStatRequest(InventoryItemStats itemStats)
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{
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if (consumableItemStats.RaiseHPAmount > 0 && GameRepo.PlayerData.CurrentHP.Value.Equals(GameRepo.PlayerData.MaximumHP.Value))
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RaiseHP(consumableItemStats.RaiseHPAmount);
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else if (consumableItemStats.HealHPAmount > 0)
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HealHP(consumableItemStats.HealHPAmount);
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//if (itemStats.RaiseHPAmount > 0 && GameRepo.PlayerData.CurrentHP.Value.Equals(GameRepo.PlayerData.MaximumHP.Value))
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// RaiseHP(itemStats.RaiseHPAmount);
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//else if (itemStats.HealHPAmount > 0)
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HealHP(itemStats.HealHPAmount);
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HealVT(itemStats.HealVTAmount);
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if (consumableItemStats.RaiseVTAmount > 0 && GameRepo.PlayerData.CurrentVT.Value.Equals(GameRepo.PlayerData.MaximumVT.Value))
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RaiseVT(consumableItemStats.RaiseVTAmount);
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else if (consumableItemStats.HealVTAmount > 0)
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HealVT(consumableItemStats.HealVTAmount);
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GameEventDepot.OnHealingItemConsumed(consumableItemStats);
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//if (itemStats.RaiseVTAmount > 0 && GameRepo.PlayerData.CurrentVT.Value.Equals(GameRepo.PlayerData.MaximumVT.Value))
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// RaiseVT(itemStats.RaiseVTAmount);
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//else if (itemStats.HealVTAmount > 0)
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}
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private void RaiseHP(int amountToRaise)
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private void SetPauseMode(bool isPaused)
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{
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if (GetTree() != null)
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GetTree().Paused = isPaused;
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}
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public void RaiseHP(int amountToRaise)
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{
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if (GameRepo.PlayerData.CurrentHP.Value == GameRepo.PlayerData.MaximumHP.Value)
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{
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@@ -245,20 +255,14 @@ public partial class Game : Node3D, IGame
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}
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}
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private void SetPauseMode(bool isPaused)
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{
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if (GetTree() != null)
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GetTree().Paused = isPaused;
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}
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private void HealHP(int amountToRaise)
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public void HealHP(int amountToRaise)
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{
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GameRepo.PlayerData.SetCurrentHP(GameRepo.PlayerData.CurrentHP.Value + amountToRaise);
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var raiseString = amountToRaise == 1000 ? "MAX" : $"{amountToRaise}";
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EmitSignal(SignalName.StatRaisedAlert, $"{raiseString}HP Restored.");
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}
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private void RaiseVT(int amountToRaise)
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public void RaiseVT(int amountToRaise)
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{
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if (GameRepo.PlayerData.CurrentVT.Value == GameRepo.PlayerData.MaximumVT.Value)
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{
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@@ -268,7 +272,7 @@ public partial class Game : Node3D, IGame
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}
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}
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private void HealVT(int amountToRaise)
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public void HealVT(int amountToRaise)
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{
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GameRepo.PlayerData.SetCurrentVT(GameRepo.PlayerData.CurrentVT.Value + amountToRaise);
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var raiseString = amountToRaise == 1000 ? "MAX" : $"{amountToRaise}";
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