Basic sigil system implementation
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@@ -1,5 +1,6 @@
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using Godot;
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using System;
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using Zennysoft.Ma;
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using Zennysoft.Ma.Adapter;
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namespace Zennysoft.Game.Ma;
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@@ -24,6 +25,10 @@ public partial class DummyPlayer : CharacterBody3D, IPlayer
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public IStatusEffectComponent StatusEffectComponent { get; }
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public bool BriefImmunity { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
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public ISigil SigilComponent => throw new NotImplementedException();
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ISigilComponent IPlayer.SigilComponent => throw new NotImplementedException();
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public event Action PlayerDied;
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public void Activate() => throw new NotImplementedException();
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@@ -43,4 +48,5 @@ public partial class DummyPlayer : CharacterBody3D, IPlayer
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public void Unequip(IEquipableItem equipable) => throw new NotImplementedException();
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public IBaseInventoryItem IdentifyItem(IBaseInventoryItem unidentifiedItem) => throw new NotImplementedException();
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public void EnactBriefImmunity() => throw new NotImplementedException();
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public void SetSigil(ISigil sigil) => throw new NotImplementedException();
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}
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