Files
GameJamDungeon/Zennysoft.Game.Ma/src/player/DummyPlayer.cs

53 lines
2.7 KiB
C#

using Godot;
using System;
using Zennysoft.Ma;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
public partial class DummyPlayer : CharacterBody3D, IPlayer
{
public IInventory Inventory { get; }
public IHealthComponent HealthComponent { get; }
public IVTComponent VTComponent { get; }
public IAttackComponent AttackComponent { get; }
public IDefenseComponent DefenseComponent { get; }
public IExperiencePointsComponent ExperiencePointsComponent { get; }
public ILuckComponent LuckComponent { get; }
public IEquipmentComponent EquipmentComponent { get; }
public bool AutoRevive { get; set; }
public int TotalAttack { get; }
public int TotalDefense { get; }
public int TotalLuck { get; }
public int HealthTimerHPRate { get; set; }
public float HealthTimerSpeedModifier { get; }
public bool AutoIdentifyItems { get; set; }
public IStatusEffectComponent StatusEffectComponent { get; }
public bool BriefImmunity { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public ISigil SigilComponent => throw new NotImplementedException();
ISigilComponent IPlayer.SigilComponent => throw new NotImplementedException();
public event Action PlayerDied;
public void Activate() => throw new NotImplementedException();
public void ApplyNewAugment(IAugmentItem jewel, IAugmentableItem equipableItem) => throw new NotImplementedException();
public void Deactivate() => throw new NotImplementedException();
public void Die() => throw new NotImplementedException();
public void Equip(IEquipableItem equipable) => throw new NotImplementedException();
public void Knockback(float impulse) => throw new NotImplementedException();
public void LevelUp() => throw new NotImplementedException();
public void ModifyHealthTimerSpeed(float newModifier) => throw new NotImplementedException();
public void PlayJumpScareAnimation() => throw new NotImplementedException();
public void PlaySpellFX(SpellFXEnum spellEnum) => throw new NotImplementedException();
public void ResetPlayerData() => throw new NotImplementedException();
public void SetHealthTimerStatus(bool isActive) => throw new NotImplementedException();
public void TakeDamage(AttackData damage) => throw new NotImplementedException();
public void TeleportPlayer((Vector3 Rotation, Vector3 Position) newTransform) => throw new NotImplementedException();
public void Unequip(IEquipableItem equipable) => throw new NotImplementedException();
public IBaseInventoryItem IdentifyItem(IBaseInventoryItem unidentifiedItem) => throw new NotImplementedException();
public void EnactBriefImmunity() => throw new NotImplementedException();
public void SetSigil(ISigil sigil) => throw new NotImplementedException();
}