indicator added to steles, final sidebar render options added, affinity icons for UI added

This commit is contained in:
Pal
2026-04-20 18:59:36 -07:00
parent c2fca6a16f
commit 433ed408d0
45 changed files with 715 additions and 24 deletions

View File

@@ -1,7 +1,8 @@
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@@ -19,3 +20,9 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.674886, 5.20786, 0)
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View File

@@ -1,8 +1,9 @@
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@@ -140,3 +141,9 @@ collision_mask = 2068
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[node name="FLOWER" type="Sprite3D" parent="."]
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View File

@@ -1,9 +1,10 @@
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[ext_resource type="Script" uid="uid://dcqssoikr3pl7" path="res://src/npc/Npc.cs" id="1_ochsp"]
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@@ -167,3 +168,9 @@ collision_mask = 2068
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.295321, 1.04856, 0)
shape = SubResource("CylinderShape3D_jdh7s")
[node name="FLOWER" type="Sprite3D" parent="."]
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@@ -1,9 +1,10 @@
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[ext_resource type="Script" uid="uid://dcqssoikr3pl7" path="res://src/npc/Npc.cs" id="1_t14ca"]
[ext_resource type="Texture2D" uid="uid://br8l5h7n6t41d" path="res://src/map/assets/Steles/Steles_eye.png" id="2_t14ca"]
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@@ -172,3 +173,9 @@ collision_mask = 2068
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shape = SubResource("CylinderShape3D_wx556")
[node name="FLOWER" type="Sprite3D" parent="."]
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View File

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[ext_resource type="Script" uid="uid://dcqssoikr3pl7" path="res://src/npc/Npc.cs" id="1_xe50d"]
[ext_resource type="Texture2D" uid="uid://dj2upntyeqryx" path="res://src/map/assets/Steles/Steles_COPPWIR.jpg" id="2_xe50d"]
[ext_resource type="Texture2D" uid="uid://bwelhd4sx7mkw" path="res://src/map/assets/Steles/Steles_COPPEROX.jpg" id="3_q5wc4"]
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resource_name = "Material.008"
@@ -196,3 +197,9 @@ collision_mask = 2068
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.307513, 1.09007, 0.108534)
shape = SubResource("CylinderShape3D_w60kl")
[node name="FLOWER" type="Sprite3D" parent="."]
transform = Transform3D(0.363695, 0.343112, 3.26848e-08, -0.180433, 0.191257, 0.425282, 0.291839, -0.309346, 0.262936, 0.0436658, 1.33738, 0.480269)
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View File

@@ -1,7 +1,8 @@
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[ext_resource type="Script" uid="uid://dcqssoikr3pl7" path="res://src/npc/Npc.cs" id="1_kuew0"]
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@@ -107,3 +108,9 @@ collision_mask = 2068
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shape = SubResource("CylinderShape3D_m1n1c")
[node name="FLOWER" type="Sprite3D" parent="."]
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View File

@@ -1,7 +1,8 @@
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@@ -175,3 +176,9 @@ collision_mask = 2068
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[node name="FLOWER" type="Sprite3D" parent="."]
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@@ -1,8 +1,9 @@
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[ext_resource type="Texture2D" uid="uid://35g2bx4vh3wd" path="res://src/map/assets/Steles/Steles_IMG0031.png" id="1_nj8pm"]
[ext_resource type="Script" uid="uid://dcqssoikr3pl7" path="res://src/npc/Npc.cs" id="1_ts7fn"]
[ext_resource type="Texture2D" uid="uid://jdweu6rj63e5" path="res://src/map/assets/Steles/Steles_Swirld.png" id="2_ts7fn"]
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@@ -142,3 +143,9 @@ collision_mask = 2068
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shape = SubResource("CylinderShape3D_feicv")
[node name="FLOWER" type="Sprite3D" parent="."]
transform = Transform3D(0.363695, 0.343112, 1.17177e-08, -0.212973, 0.225749, 0.39202, 0.269014, -0.285151, 0.310355, 0, 0.0524253, 1.0407)
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@@ -42,6 +42,7 @@
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@@ -1783,6 +1784,33 @@ size = Vector3(2.49086, 4.52832, 1)
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[node name="Overworld" type="Node3D"]
script = ExtResource("1_5hmt3")
@@ -1793,6 +1821,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -201.518, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 201.518, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Collisions/StaticBody3D"]
transform = Transform3D(1, 2.37685e-05, -1.45121e-05, -2.37757e-05, 1, -8.60408e-05, 1.45102e-05, 8.60409e-05, 1, 0, 0, 0)
shape = SubResource("ConcavePolygonShape3D_1vage")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Collisions/StaticBody3D"]
@@ -2137,7 +2166,7 @@ skeleton = NodePath("")
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 350.758, 147.394, -113.556)
[node name="CLOUDS OUTER" type="MeshInstance3D" parent="Node3D/VFX/Overworld_CLOUD_RINGS_OUTTER"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -127.561, 190.421, -121.735)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -127.561, 254.4, -121.735)
transparency = 0.2
cast_shadow = 0
mesh = SubResource("ArrayMesh_5chdm")
@@ -2454,6 +2483,15 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -246.379, 2.49829, 9.49494)
[node name="SteleE" parent="." instance=ExtResource("62_o5pdk")]
transform = Transform3D(0.0221235, 0, 0.49951, 0, 0.5, 0, -0.49951, 0, 0.0221235, -185.53, 2.42495, 46.2437)
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transform = Transform3D(-1838.27, 0, 787.884, 0, 2000, 0, -787.884, 0, -1838.27, 2000, -11000, -2700)
visible = false
[node name="AnimationPlayer" type="AnimationPlayer" parent="Hand of Heaven "]
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&"": SubResource("AnimationLibrary_kttcc")
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[editable path="Node3D/Actors/Rat"]
[editable path="Node3D/Actors/Clalo"]
[editable path="Node3D/Actors/Caretaker of Saints"]

View File

@@ -115,9 +115,9 @@ void fragment() {
float fres = schlickfresnel(AirIOR, IOR, VIEW, NORMAL);
ALBEDO = surfacecolour * fres;
// REFRACTION
float lineardepth = linear_depth(texture(DEPTH_TEXTURE, SCREEN_UV).r, INV_PROJECTION_MATRIX);
float selfdepth = -VERTEX.z;
float depth_diff = lineardepth - selfdepth;
@@ -132,9 +132,9 @@ void fragment() {
if (newdepth < selfdepth) {
EMISSION = newvolcolour * texture(screen, SCREEN_UV).rgb;
}
// SSR
vec3 reflected = -reflect(VIEW, NORMAL);
vec3 pos = VERTEX;
int curstep = 0;
@@ -162,9 +162,9 @@ void fragment() {
METALLIC *= 1.0 - edge_fade(uv, ssr_screen_fade);
EMISSION += texture(screen, uv).xyz * schlickfresnel(1.0, 1.33, VIEW, NORMAL) * edge_fade(uv, ssr_screen_fade);
}
// EDGE EFFECT
float distfromedge = depth_diff * dot(normalize(NORMAL), normalize(-VERTEX)) / VIEW.z;
if (distfromedge < edge_size) {
distfromedge /= edge_size;
@@ -183,7 +183,7 @@ void fragment() {
}
} else {
// SNELLS WINDOW
float window = snells_window(wnorm, wview, IOR);
@@ -208,9 +208,9 @@ void fragment() {
ALBEDO = surfacecolour;
ROUGHNESS = 0.0;
METALLIC = 1.0;
// SSR
vec3 reflected = -reflect(VIEW, NORMAL);
vec3 pos = VERTEX;
int curstep = 0;

View File

@@ -30,7 +30,7 @@ float fresnel(float amount, vec3 normal, vec3 view)
void vertex() {
// This adds a wobble to the bubble/forcefield
// This adds a wobble to the bubble/forcefield
float noise_val = texture(displacement_noise_texture, UV + (TIME * displacement_speed)).r;
vec3 displacement = NORMAL * noise_val * displacement_amount;
VERTEX += displacement;
@@ -41,15 +41,15 @@ void fragment() {
vec2 noise_panning = vec2(-0.1, 0.0) * TIME + UV; // Vec2 controls panning direction and speed
float mix_value = texture(panning_noise_texture, noise_panning).r; // Mix colours based on noise texture
vec3 final_colour = mix(base_colour.rgb, secondary_colour.rgb, mix_value);
// Adding haze
// Create a distortion offset for the getting screen UV
float noise = texture(haze_noise_texture, UV + TIME * distortion_speed).r * 2.0;
vec3 distored_screen = texture(SCREENTEXTURE, SCREEN_UV + noise * 0.01).rgb;
vec3 distored_screen = texture(SCREENTEXTURE, SCREEN_UV + noise * 0.01).rgb;
// Add fresnel
float fresn = fresnel(5.0, NORMAL, VIEW);
ALBEDO = final_colour + distored_screen + fresn;
ALPHA = 0.3;
EMISSION = final_colour + fresn;

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