Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Map/IDungeonFloor.cs
2026-02-03 20:52:14 -08:00

16 lines
360 B
C#

using Chickensoft.GodotNodeInterfaces;
using Godot;
using System.Collections.Immutable;
namespace Zennysoft.Game.Ma;
public interface IDungeonFloor : INode3D
{
void InitializeDungeon();
public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint();
public ImmutableList<IDungeonRoom> Rooms { get; }
public bool FloorIsLoaded { get; set; }
}