Fix Altar scaling
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@@ -54,5 +54,6 @@ public partial class Altar : Node3D, IDungeonFloor
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public void ExitReached() => Game.FloorExitReached();
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public void InitializeDungeon() { return; }
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public Transform3D GetPlayerSpawnPoint() { return new Transform3D(PlayerSpawnPoint.Basis, new Vector3(PlayerSpawnPoint.GlobalPosition.X, -3, PlayerSpawnPoint.GlobalPosition.Z)); }
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public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (PlayerSpawnPoint.Rotation, new Vector3(PlayerSpawnPoint.GlobalPosition.X, 0, PlayerSpawnPoint.GlobalPosition.Z)); }
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}
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