Fix Altar scaling
This commit is contained in:
@@ -16,7 +16,7 @@ public interface IMap : INode3D
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IDungeonFloor CurrentFloor { get; }
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Transform3D GetPlayerSpawnPosition();
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(Vector3 Rotation, Vector3 Position) GetPlayerSpawnPosition();
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IDungeonRoom GetPlayersCurrentRoom();
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@@ -24,7 +24,7 @@ public interface IMap : INode3D
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public AutoProp<int> CurrentFloorNumber { get; }
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public event Action<Transform3D> SpawnPointCreated;
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public event Action<(Vector3 Rotation, Vector3 Position)> SpawnPointCreated;
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public event Action FloorLoaded;
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}
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@@ -28,7 +28,7 @@ public partial class Map : Node3D, IMap
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private readonly string _floorFilePath = @"res://src/map/dungeon/floors/";
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public event Action<Transform3D> SpawnPointCreated;
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public event Action<(Vector3 Rotation, Vector3 Position)> SpawnPointCreated;
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public event Action FloorLoaded;
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@@ -49,7 +49,11 @@ public partial class Map : Node3D, IMap
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return playersRoom;
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}
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public Transform3D GetPlayerSpawnPosition() => CurrentFloor.GetPlayerSpawnPoint();
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public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPosition()
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{
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var spawnPoint = CurrentFloor.GetPlayerSpawnPoint();
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return (spawnPoint.Rotation, spawnPoint.Position);
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}
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public async Task LoadFloor()
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{
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@@ -75,7 +79,7 @@ public partial class Map : Node3D, IMap
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{
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AnimationPlayer.CallDeferred(AnimationPlayer.MethodName.Play, "fade_out");
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CurrentFloor?.CallDeferred(MethodName.QueueFree, []);
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SpawnPointCreated?.Invoke(new Transform3D(Basis.Identity, new Vector3(-999, -999, -999)));
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SpawnPointCreated?.Invoke((Vector3.Forward, new Vector3(-999, -999, -999)));
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}
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private void InitializeFloor(Node newFloor)
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@@ -76,13 +76,13 @@ libraries = {
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[node name="MapOrder" type="Node" parent="."]
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unique_name_in_owner = true
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[node name="Overworld" type="Node" parent="MapOrder"]
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script = ExtResource("3_v14r0")
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[node name="Altar" type="Node" parent="MapOrder"]
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script = ExtResource("3_v14r0")
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FloorName = 1
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[node name="Overworld" type="Node" parent="MapOrder"]
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script = ExtResource("3_v14r0")
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[node name="Floor01" type="Node" parent="MapOrder"]
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script = ExtResource("2_00xd7")
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FolderName = "Floor01"
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@@ -54,5 +54,6 @@ public partial class Altar : Node3D, IDungeonFloor
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public void ExitReached() => Game.FloorExitReached();
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public void InitializeDungeon() { return; }
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public Transform3D GetPlayerSpawnPoint() { return new Transform3D(PlayerSpawnPoint.Basis, new Vector3(PlayerSpawnPoint.GlobalPosition.X, -3, PlayerSpawnPoint.GlobalPosition.Z)); }
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public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (PlayerSpawnPoint.Rotation, new Vector3(PlayerSpawnPoint.GlobalPosition.X, 0, PlayerSpawnPoint.GlobalPosition.Z)); }
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}
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@@ -33,44 +33,44 @@ public partial class BossRoomA : Node3D, IBossRoom, IDungeonFloor
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public void OnReady()
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{
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ActivateTrap.BodyEntered += ActivateTrap_BodyEntered;
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_exit.AreaEntered += Exit_AreaEntered;
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OxFace.HealthComponent.HealthReachedZero += CheckForBossFightEnd;
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HorseHead.HealthComponent.HealthReachedZero += CheckForBossFightEnd;
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ActivateTrap.BodyEntered += ActivateTrap_BodyEntered;
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_exit.AreaEntered += Exit_AreaEntered;
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OxFace.HealthComponent.HealthReachedZero += CheckForBossFightEnd;
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HorseHead.HealthComponent.HealthReachedZero += CheckForBossFightEnd;
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}
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private void ActivateTrap_BodyEntered(Node3D body)
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{
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ActivateTrap.BodyEntered -= ActivateTrap_BodyEntered;
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StartBossFight();
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ActivateTrap.BodyEntered -= ActivateTrap_BodyEntered;
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StartBossFight();
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}
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public void StartBossFight()
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{
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OxFaceStatue.Hide();
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HorseHeadStatue.Hide();
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OxFace.StartFight();
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HorseHead.StartFight();
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OxFaceStatue.Hide();
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HorseHeadStatue.Hide();
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OxFace.StartFight();
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HorseHead.StartFight();
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}
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private void CheckForBossFightEnd()
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{
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if (OxFace.HealthComponent.CurrentHP.Value <= 0 && HorseHead.HealthComponent.CurrentHP.Value <= 0)
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OnBossFightEnded();
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if (OxFace.HealthComponent.CurrentHP.Value <= 0 && HorseHead.HealthComponent.CurrentHP.Value <= 0)
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OnBossFightEnded();
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}
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public void OnBossFightEnded()
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{
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BossDoor.CallDeferred(MethodName.QueueFree);
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BossDoor.CallDeferred(MethodName.QueueFree);
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}
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public void ExitReached()
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=> Game.FloorExitReached();
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=> Game.FloorExitReached();
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private void Exit_AreaEntered(Area3D area)
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{
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if (area.GetOwner() is IPlayer)
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ExitReached();
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if (area.GetOwner() is IPlayer)
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ExitReached();
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}
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public void InitializeDungeon()
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@@ -78,5 +78,5 @@ public partial class BossRoomA : Node3D, IBossRoom, IDungeonFloor
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}
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public Transform3D GetPlayerSpawnPoint() => new Transform3D(PlayerSpawn.GlobalBasis, new Vector3(PlayerSpawn.GlobalPosition.X, -2.5f, PlayerSpawn.GlobalPosition.Z));
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public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (PlayerSpawn.Rotation, new Vector3(PlayerSpawn.GlobalPosition.X, -2.5f, PlayerSpawn.GlobalPosition.Z)); }
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}
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@@ -55,5 +55,5 @@ public partial class BossRoomB : Node3D, IBossRoom, IDungeonFloor
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ExitReached();
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}
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public Transform3D GetPlayerSpawnPoint() => new Transform3D(PlayerSpawn.Basis, new Vector3(PlayerSpawn.Position.X, 0f, PlayerSpawn.Position.Z));
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public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (PlayerSpawn.Rotation, new Vector3(PlayerSpawn.GlobalPosition.X, 0, PlayerSpawn.GlobalPosition.Z)); }
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}
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@@ -12,7 +12,7 @@ public partial class DungeonFloor : Node3D, IDungeonFloor
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{
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public override void _Notification(int what) => this.Notify(what);
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private Transform3D _playerSpawnPoint;
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private Marker3D _playerSpawnPoint;
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public ImmutableList<IDungeonRoom> Rooms { get; private set; }
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@@ -20,59 +20,60 @@ public partial class DungeonFloor : Node3D, IDungeonFloor
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public void InitializeDungeon()
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{
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Rooms = [];
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Rooms = FindAllDungeonRooms([.. GetChildren()], Rooms);
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_playerSpawnPoint = RandomizePlayerSpawnPoint();
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Rooms = [];
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Rooms = FindAllDungeonRooms([.. GetChildren()], Rooms);
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_playerSpawnPoint = RandomizePlayerSpawnPoint();
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}
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public void SpawnEnemies(DungeonFloorNode floorNode)
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{
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var enemyOdds = new Godot.Collections.Dictionary<EnemyType, float>
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{
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{ EnemyType.Sproingy, floorNode.Sproingy },
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{ EnemyType.Michael, floorNode.Michael },
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{ EnemyType.FilthEater, floorNode.FilthEater },
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{ EnemyType.Sara, floorNode.Sara },
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{ EnemyType.Ballos, floorNode.Ballos },
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{ EnemyType.Chariot, floorNode.Chariot },
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{ EnemyType.Chinthe, floorNode.Chinthe },
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{ EnemyType.AmbassadorGreen, floorNode.GreenAmbassador },
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{ EnemyType.AmbassadorRed, floorNode.RedAmbassador },
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{ EnemyType.AmbassadorSteel, floorNode.SteelAmbassador },
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{ EnemyType.AgniDemon, floorNode.AgniDemon },
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{ EnemyType.AqueousDemon, floorNode.AqueosDemon },
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{ EnemyType.Palan, floorNode.Palan },
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{ EnemyType.ShieldOfHeaven, floorNode.ShieldOfHeaven },
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{ EnemyType.GoldSproingy, floorNode.GoldSproingy },
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};
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var monsterRooms = Rooms.OfType<MonsterRoom>();
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foreach (var room in monsterRooms)
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room.SpawnEnemies(enemyOdds);
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var enemyOdds = new Godot.Collections.Dictionary<EnemyType, float>
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{
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{ EnemyType.Sproingy, floorNode.Sproingy },
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{ EnemyType.Michael, floorNode.Michael },
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{ EnemyType.FilthEater, floorNode.FilthEater },
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{ EnemyType.Sara, floorNode.Sara },
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{ EnemyType.Ballos, floorNode.Ballos },
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{ EnemyType.Chariot, floorNode.Chariot },
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{ EnemyType.Chinthe, floorNode.Chinthe },
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{ EnemyType.AmbassadorGreen, floorNode.GreenAmbassador },
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{ EnemyType.AmbassadorRed, floorNode.RedAmbassador },
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{ EnemyType.AmbassadorSteel, floorNode.SteelAmbassador },
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{ EnemyType.AgniDemon, floorNode.AgniDemon },
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{ EnemyType.AqueousDemon, floorNode.AqueosDemon },
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{ EnemyType.Palan, floorNode.Palan },
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{ EnemyType.ShieldOfHeaven, floorNode.ShieldOfHeaven },
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{ EnemyType.GoldSproingy, floorNode.GoldSproingy },
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};
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var monsterRooms = Rooms.OfType<MonsterRoom>();
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foreach (var room in monsterRooms)
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room.SpawnEnemies(enemyOdds);
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}
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public Transform3D GetPlayerSpawnPoint() => new Transform3D(_playerSpawnPoint.Basis, new Vector3(_playerSpawnPoint.Origin.X, 0f, _playerSpawnPoint.Origin.Z));
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public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (_playerSpawnPoint.Rotation, new Vector3(_playerSpawnPoint.GlobalPosition.X, -2.5f, _playerSpawnPoint.GlobalPosition.Z)); }
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private Transform3D RandomizePlayerSpawnPoint()
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private Marker3D RandomizePlayerSpawnPoint()
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{
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var randomSpawnLocations = Rooms
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.OfType<MonsterRoom>()
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.Select(x => x.PlayerSpawn);
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var godotCollection = new Godot.Collections.Array<Marker3D>(randomSpawnLocations);
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var result = godotCollection.PickRandom();
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return result.GlobalTransform;
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var randomSpawnLocations = Rooms
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.OfType<MonsterRoom>()
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.Select(x => x.PlayerSpawn);
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var godotCollection = new Godot.Collections.Array<Marker3D>(randomSpawnLocations);
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var result = godotCollection.PickRandom();
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return result;
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}
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private static ImmutableList<IDungeonRoom> FindAllDungeonRooms(List<Node> nodesToSearch, ImmutableList<IDungeonRoom> roomsFound)
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{
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if (nodesToSearch.Count == 0)
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return roomsFound;
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if (nodesToSearch.Count == 0)
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return roomsFound;
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foreach (var node in nodesToSearch)
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{
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if (node is IDungeonRoom dungeonRoom)
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roomsFound = roomsFound.Add(dungeonRoom);
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}
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foreach (var node in nodesToSearch)
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{
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if (node is IDungeonRoom dungeonRoom)
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roomsFound = roomsFound.Add(dungeonRoom);
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}
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return FindAllDungeonRooms([.. nodesToSearch.SelectMany(x => x.GetChildren())], roomsFound);
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return FindAllDungeonRooms([.. nodesToSearch.SelectMany(x => x.GetChildren())], roomsFound);
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}
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}
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@@ -28,50 +28,51 @@ public partial class Overworld : Node3D, IDungeonFloor
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public void InitializeDungeon()
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{
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Show();
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Exit.AreaEntered += Exit_AreaEntered;
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RestoreArea.AreaEntered += RestoreArea_AreaEntered;
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RestoreArea.AreaExited += RestoreArea_AreaExited;
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RestoreTimer = new Timer();
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RestoreTimer.WaitTime = 0.3f;
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RestoreTimer.Timeout += RestoreTimer_Timeout;
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AddChild(RestoreTimer);
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FloorIsLoaded = true;
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Show();
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Exit.AreaEntered += Exit_AreaEntered;
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RestoreArea.AreaEntered += RestoreArea_AreaEntered;
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RestoreArea.AreaExited += RestoreArea_AreaExited;
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RestoreTimer = new Timer();
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RestoreTimer.WaitTime = 0.3f;
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RestoreTimer.Timeout += RestoreTimer_Timeout;
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AddChild(RestoreTimer);
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FloorIsLoaded = true;
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}
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private void RestoreTimer_Timeout()
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{
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if (!Player.HealthComponent.AtFullHealth)
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Player.HealthComponent.Heal(1);
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if (!Player.VTComponent.AtFullVT)
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Player.VTComponent.Restore(1);
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if (!Player.HealthComponent.AtFullHealth)
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Player.HealthComponent.Heal(1);
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if (!Player.VTComponent.AtFullVT)
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Player.VTComponent.Restore(1);
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}
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private void RestoreArea_AreaExited(Area3D area)
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{
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if (area.GetOwner() is IPlayer)
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{
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RestoreTimer.Stop();
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Player.SetHealthTimerStatus(true);
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}
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if (area.GetOwner() is IPlayer)
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{
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RestoreTimer.Stop();
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Player.SetHealthTimerStatus(true);
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}
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}
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private void RestoreArea_AreaEntered(Area3D area)
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{
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if (area.GetOwner() is IPlayer)
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{
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RestoreTimer.Start();
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Player.SetHealthTimerStatus(false);
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}
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if (area.GetOwner() is IPlayer)
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{
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RestoreTimer.Start();
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Player.SetHealthTimerStatus(false);
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}
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}
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private void Exit_AreaEntered(Area3D area)
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{
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if (area.GetOwner() is IPlayer)
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ExitReached();
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if (area.GetOwner() is IPlayer)
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ExitReached();
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}
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public void ExitReached() => Game.FloorExitReached();
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public Transform3D GetPlayerSpawnPoint() => new Transform3D(PlayerSpawnPoint.Basis, new Vector3(PlayerSpawnPoint.GlobalPosition.X, 2.4f, PlayerSpawnPoint.GlobalPosition.Z));
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public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (PlayerSpawnPoint.Rotation, new Vector3(PlayerSpawnPoint.GlobalPosition.X, 2.4f, PlayerSpawnPoint.GlobalPosition.Z)); }
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}
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@@ -16,10 +16,11 @@ public partial class SpecialFloor : Node3D, IDungeonFloor
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public void InitializeDungeon()
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{
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FloorIsLoaded = true;
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FloorIsLoaded = true;
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}
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public bool FloorIsLoaded { get; set; }
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public Transform3D GetPlayerSpawnPoint() => PlayerSpawn.GlobalTransform;
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public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() => (PlayerSpawn.Rotation, PlayerSpawn.Position);
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}
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File diff suppressed because one or more lines are too long
@@ -992,7 +992,7 @@ transform = Transform3D(1, 0, 3.55271e-15, 0, 1, 0, -3.55271e-15, 0, 1, 10.2518,
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[node name="OxFace" parent="Bosses/OxFace" instance=ExtResource("27_g6y6v")]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 3.55271e-15, 0, 1, 0, -3.55271e-15, 0, 1, 10.5263, -1.96946, -2.35483)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.5263, -2.15637, -2.35483)
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visible = false
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InitialHP = 125
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@@ -2,9 +2,9 @@
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[ext_resource type="Script" uid="uid://cuhfkyh3d7noa" path="res://src/map/dungeon/code/Overworld.cs" id="1_5hmt3"]
|
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[ext_resource type="Texture2D" uid="uid://co6h8vyi11sl2" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_63.png" id="2_g6b7b"]
|
||||
[ext_resource type="AudioStream" uid="uid://ym4ur8a2qxhp" path="res://src/audio/AMB/amb_perlin.wav" id="2_wbbo3"]
|
||||
[ext_resource type="AudioStream" uid="uid://b7wxddjx3qw5o" path="res://src/audio/AMB/amb_white_noise.wav" id="3_c2gp5"]
|
||||
[ext_resource type="AudioStream" uid="uid://ddii3pi8x75xc" path="res://src/audio/AMB/amb_beach.wav" id="3_pvi8n"]
|
||||
[ext_resource type="AudioStream" uid="uid://dqmsaok6fyhe7" path="res://src/audio/AMB/amb_perlin.wav" id="2_wbbo3"]
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||||
[ext_resource type="AudioStream" uid="uid://dl07vg00se7hd" path="res://src/audio/AMB/amb_white_noise.wav" id="3_c2gp5"]
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[ext_resource type="AudioStream" uid="uid://boypvgaweep8a" path="res://src/audio/AMB/amb_beach.wav" id="3_pvi8n"]
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[ext_resource type="Texture2D" uid="uid://w33fr6exryiy" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_37.png" id="3_uyygh"]
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||||
[ext_resource type="Texture2D" uid="uid://dv10yaqvp3mub" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_71.png" id="4_r8r3k"]
|
||||
[ext_resource type="Shader" uid="uid://brhf7s3riyag5" path="res://src/map/map shaders/Metal.gdshader" id="5_d1qcb"]
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cp0er3xxxjkr5"
|
||||
path="res://.godot/imported/a2-puer_AREA_2_MAIN_222STONE.png-139f243ac630853348798dfe584da1e0.ctex"
|
||||
path="res://.godot/imported/A2-Puer_AREA_2_MAIN_222STONE.png-992459ef9849c39922a9b9e0c7774a4a.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
@@ -13,8 +13,8 @@ generator_parameters={
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://src/map/dungeon/models/Area 2/Puer/a2-puer_AREA_2_MAIN_222STONE.png"
|
||||
dest_files=["res://.godot/imported/a2-puer_AREA_2_MAIN_222STONE.png-139f243ac630853348798dfe584da1e0.ctex"]
|
||||
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Reference in New Issue
Block a user