Fix light layer on accessories

This commit is contained in:
2026-06-15 11:11:56 -07:00
parent 4c9497de68
commit 3e1ad0d0cb
@@ -28,10 +28,12 @@ collision_mask = 0
[node name="Sprite" type="Sprite3D" parent="Pickup"] [node name="Sprite" type="Sprite3D" parent="Pickup"]
unique_name_in_owner = true unique_name_in_owner = true
layers = 5 layers = 9
cast_shadow = 0
pixel_size = 0.005 pixel_size = 0.005
billboard = 2 billboard = 2
shaded = true shaded = true
alpha_cut = 2
texture_filter = 0 texture_filter = 0
render_priority = 100 render_priority = 100
@@ -41,39 +43,37 @@ shape = SubResource("CapsuleShape3D_1ceef")
[node name="SpotLight3D" type="SpotLight3D" parent="."] [node name="SpotLight3D" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.28212, 0.771256) transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.28212, 0.771256)
light_energy = 0.5 light_energy = 0.5
light_indirect_energy = 0.0
light_cull_mask = 4293918728 light_cull_mask = 4293918728
shadow_bias = 0.0
distance_fade_enabled = true distance_fade_enabled = true
distance_fade_begin = 10.0 distance_fade_begin = 10.0
spot_range = 3.0 spot_range = 4.0
spot_angle = 24.23
[node name="SpotLight3D2" type="SpotLight3D" parent="."] [node name="SpotLight3D2" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422) transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422)
light_energy = 0.5 light_energy = 0.5
light_indirect_energy = 0.0
light_bake_mode = 0 light_bake_mode = 0
light_cull_mask = 4293918728 light_cull_mask = 4293918728
shadow_enabled = true
distance_fade_enabled = true distance_fade_enabled = true
distance_fade_begin = 10.0 distance_fade_begin = 10.0
spot_range = 3.0 spot_range = 4.0
spot_angle = 24.23
[node name="SpotLight3D3" type="SpotLight3D" parent="."] [node name="SpotLight3D3" type="SpotLight3D" parent="."]
transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992) transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992)
light_energy = 0.5 light_energy = 0.5
light_indirect_energy = 0.0
light_cull_mask = 4293918728 light_cull_mask = 4293918728
shadow_enabled = true
distance_fade_enabled = true distance_fade_enabled = true
distance_fade_begin = 10.0 distance_fade_begin = 10.0
spot_range = 3.0 spot_range = 4.0
spot_angle = 24.23
[node name="SpotLight3D4" type="SpotLight3D" parent="."] [node name="SpotLight3D4" type="SpotLight3D" parent="."]
transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617) transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617)
light_energy = 0.5 light_energy = 0.5
light_indirect_energy = 0.0
light_cull_mask = 4293918728 light_cull_mask = 4293918728
shadow_enabled = true
distance_fade_enabled = true distance_fade_enabled = true
distance_fade_begin = 10.0 distance_fade_begin = 10.0
spot_range = 3.0 spot_range = 4.0
spot_angle = 24.23