From 3e1ad0d0cb20a4d742ad4a29808c54d6a2bdf2ec Mon Sep 17 00:00:00 2001 From: Zenny Date: Mon, 15 Jun 2026 11:11:56 -0700 Subject: [PATCH] Fix light layer on accessories --- .../src/items/accessory/Accessory.tscn | 24 +++++++++---------- 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Zennysoft.Game.Ma/src/items/accessory/Accessory.tscn b/Zennysoft.Game.Ma/src/items/accessory/Accessory.tscn index 3515f214..8fca32f4 100644 --- a/Zennysoft.Game.Ma/src/items/accessory/Accessory.tscn +++ b/Zennysoft.Game.Ma/src/items/accessory/Accessory.tscn @@ -28,10 +28,12 @@ collision_mask = 0 [node name="Sprite" type="Sprite3D" parent="Pickup"] unique_name_in_owner = true -layers = 5 +layers = 9 +cast_shadow = 0 pixel_size = 0.005 billboard = 2 shaded = true +alpha_cut = 2 texture_filter = 0 render_priority = 100 @@ -41,39 +43,37 @@ shape = SubResource("CapsuleShape3D_1ceef") [node name="SpotLight3D" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.366956, 0.930238, 0, -0.930238, 0.366956, 0, 1.28212, 0.771256) light_energy = 0.5 +light_indirect_energy = 0.0 light_cull_mask = 4293918728 +shadow_bias = 0.0 distance_fade_enabled = true distance_fade_begin = 10.0 -spot_range = 3.0 -spot_angle = 24.23 +spot_range = 4.0 [node name="SpotLight3D2" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -0.534057, 0.845448, 0, -0.845448, -0.534057, -0.19446, 1.49007, -1.0422) light_energy = 0.5 +light_indirect_energy = 0.0 light_bake_mode = 0 light_cull_mask = 4293918728 -shadow_enabled = true distance_fade_enabled = true distance_fade_begin = 10.0 -spot_range = 3.0 -spot_angle = 24.23 +spot_range = 4.0 [node name="SpotLight3D3" type="SpotLight3D" parent="."] transform = Transform3D(0.619848, -0.663442, -0.419086, 0, -0.534057, 0.845448, -0.784722, -0.524049, -0.331034, -0.904801, 1.28212, -0.393992) light_energy = 0.5 +light_indirect_energy = 0.0 light_cull_mask = 4293918728 -shadow_enabled = true distance_fade_enabled = true distance_fade_begin = 10.0 -spot_range = 3.0 -spot_angle = 24.23 +spot_range = 4.0 [node name="SpotLight3D4" type="SpotLight3D" parent="."] transform = Transform3D(-0.0257408, 0.845168, 0.53388, 1.84729e-08, -0.534057, 0.845448, 0.999669, 0.0217625, 0.013747, 0.8955, 1.41022, -0.00555617) light_energy = 0.5 +light_indirect_energy = 0.0 light_cull_mask = 4293918728 -shadow_enabled = true distance_fade_enabled = true distance_fade_begin = 10.0 -spot_range = 3.0 -spot_angle = 24.23 +spot_range = 4.0