Move save logic out of Game

This commit is contained in:
2025-03-07 00:32:19 -08:00
parent a09f6ec5a5
commit 3b5ee84ce2
39 changed files with 212 additions and 110 deletions

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namespace Zennysoft.Game.Ma.Implementation;
public class Class1
{
}

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using System.Text.Json.Serialization;
namespace Zennysoft.Game.Ma.Implementation;
public enum WeaponTag
{
None,
SelfDamage,
IgnoreAffinity,
Knockback,
}
[JsonSerializable(typeof(WeaponTag))]
public partial class WeaponTagEnumContext : JsonSerializerContext;
public enum ItemTag
{
None,
BreaksOnChange
}
[JsonSerializable(typeof(ItemTag))]
public partial class ItemTagEnumContext : JsonSerializerContext;
public enum AccessoryTag
{
None,
HalfVTConsumption,
StatusEffectImmunity
}
[JsonSerializable(typeof(AccessoryTag))]
public partial class AccessoryTagEnumContext : JsonSerializerContext;
public enum ThrowableItemTag
{
None,
LowerTargetTo1HP,
CanChangeAffinity,
TeleportToRandomLocation,
WarpToExitIfFound
}
[JsonSerializable(typeof(ThrowableItemTag))]
public partial class ThrowableItemTagEnumContext : JsonSerializerContext;
public enum UsableItemTag
{
None,
DoubleEXP,
IdentifyAllItemsCostHP,
BriefImmunity,
SwapHPAndVT,
TeleportAllEnemiesToRoom,
TurnAllEnemiesIntoHealingItem,
KillHalfEnemiesInRoom,
AbsorbHPFromAllEnemiesInRoom,
HealsAllInRoomToMaxHP,
DealElementalDamageToAllEnemiesInRoom,
RaiseCurrentWeaponAttack,
RaiseCurrentDefenseArmor,
RaiseLevel,
RandomEffect,
}
[JsonSerializable(typeof(UsableItemTag))]
public partial class UsableItemTagEnumContext : JsonSerializerContext;
public enum BoxItemTag
{
RandomNewItem,
}
[JsonSerializable(typeof(BoxItemTag))]
public partial class BoxItemTagEnumContext : JsonSerializerContext;
public enum ElementType
{
None,
Aeolic,
Telluric,
Hydric,
Igneous,
Ferrum
}
[JsonSerializable(typeof(ElementType))]
public partial class ElementTypeEnumContext : JsonSerializerContext;

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using Chickensoft.Collections;
using Chickensoft.Serialization.Godot;
using Chickensoft.Serialization;
using Godot;
using System.IO.Abstractions;
using System.Text.Json;
using System.Text.Json.Serialization.Metadata;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma.Implementation;
public class SaveFileManager<T> : ISaveFileManager<T>
{
private readonly IFileSystem _fileSystem;
public const string SAVE_FILE_NAME = "game.json";
public JsonSerializerOptions JsonOptions { get; set; } = default!;
public string SaveFilePath { get; set; } = default!;
public SaveFileManager(IFileSystem fileSystem)
{
_fileSystem = fileSystem;
SaveFilePath = _fileSystem.Path.Join(OS.GetUserDataDir(), SAVE_FILE_NAME);
var resolver = new SerializableTypeResolver();
GodotSerialization.Setup();
Serializer.AddConverter(new Texture2DConverter());
var upgradeDependencies = new Blackboard();
JsonOptions = new JsonSerializerOptions
{
Converters = {
new SerializableTypeConverter(upgradeDependencies)
},
TypeInfoResolver = JsonTypeInfoResolver.Combine(resolver, WeaponTagEnumContext.Default, ItemTagEnumContext.Default, ElementTypeEnumContext.Default, AccessoryTagEnumContext.Default, ThrowableItemTagEnumContext.Default, UsableItemTagEnumContext.Default, BoxItemTagEnumContext.Default),
WriteIndented = true
};
}
public async Task<T> ReadFromFile()
{
if (!_fileSystem.File.Exists(SaveFilePath))
throw new FileNotFoundException();
var json = await _fileSystem.File.ReadAllTextAsync(SaveFilePath);
return JsonSerializer.Deserialize<T>(json, JsonOptions);
}
public async Task WriteToFile(T gameData)
{
var json = JsonSerializer.Serialize(gameData, JsonOptions);
await _fileSystem.File.WriteAllTextAsync(SaveFilePath, json);
}
}

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using Godot;
using System.Text.Json.Serialization;
using System.Text.Json;
/// <summary>Basis JSON converter.</summary>
public class Texture2DConverter : JsonConverter<Texture2D>
{
/// <inheritdoc />
public override bool CanConvert(Type typeToConvert) =>
typeToConvert == typeof(Texture2D);
/// <inheritdoc />
public override Texture2D Read(
ref Utf8JsonReader reader,
Type typeToConvert,
JsonSerializerOptions options)
{
var texture2D = new Texture2D();
while (reader.Read())
{
if (reader.TokenType == JsonTokenType.EndObject)
{
return texture2D;
}
if (reader.TokenType != JsonTokenType.PropertyName)
{
continue;
}
var propertyName = reader.GetString();
reader.Read();
switch (propertyName)
{
case "resource_path":
var resourcePath = JsonSerializer.Deserialize<string>(ref reader, options);
texture2D = GD.Load<Texture2D>(resourcePath);
break;
default:
break;
}
}
throw new JsonException("Unexpected end when reading Texture2D.");
}
/// <inheritdoc />
public override void Write(
Utf8JsonWriter writer,
Texture2D value,
JsonSerializerOptions options
)
{
var resolver = options.TypeInfoResolver;
var resourcePathType = resolver!.GetTypeInfo(typeof(string), options)!;
writer.WriteStartObject();
writer.WritePropertyName("resource_path");
JsonSerializer.Serialize(writer, value.ResourcePath, resourcePathType);
writer.WriteEndObject();
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="2.4.0" />
<PackageReference Include="Chickensoft.Introspection" Version="2.2.0" />
<PackageReference Include="Chickensoft.Introspection.Generator" Version="2.2.0" />
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.7.6" />
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.5.0" />
<PackageReference Include="System.IO.Abstractions" Version="21.2.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Zennysoft.Game.Abstractions\Zennysoft.Game.Abstractions.csproj" />
</ItemGroup>
<ItemGroup>
<Folder Include="Enums\" />
</ItemGroup>
</Project>