Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Save/SaveFileManager.cs
2025-03-07 00:32:19 -08:00

57 lines
1.8 KiB
C#

using Chickensoft.Collections;
using Chickensoft.Serialization.Godot;
using Chickensoft.Serialization;
using Godot;
using System.IO.Abstractions;
using System.Text.Json;
using System.Text.Json.Serialization.Metadata;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma.Implementation;
public class SaveFileManager<T> : ISaveFileManager<T>
{
private readonly IFileSystem _fileSystem;
public const string SAVE_FILE_NAME = "game.json";
public JsonSerializerOptions JsonOptions { get; set; } = default!;
public string SaveFilePath { get; set; } = default!;
public SaveFileManager(IFileSystem fileSystem)
{
_fileSystem = fileSystem;
SaveFilePath = _fileSystem.Path.Join(OS.GetUserDataDir(), SAVE_FILE_NAME);
var resolver = new SerializableTypeResolver();
GodotSerialization.Setup();
Serializer.AddConverter(new Texture2DConverter());
var upgradeDependencies = new Blackboard();
JsonOptions = new JsonSerializerOptions
{
Converters = {
new SerializableTypeConverter(upgradeDependencies)
},
TypeInfoResolver = JsonTypeInfoResolver.Combine(resolver, WeaponTagEnumContext.Default, ItemTagEnumContext.Default, ElementTypeEnumContext.Default, AccessoryTagEnumContext.Default, ThrowableItemTagEnumContext.Default, UsableItemTagEnumContext.Default, BoxItemTagEnumContext.Default),
WriteIndented = true
};
}
public async Task<T> ReadFromFile()
{
if (!_fileSystem.File.Exists(SaveFilePath))
throw new FileNotFoundException();
var json = await _fileSystem.File.ReadAllTextAsync(SaveFilePath);
return JsonSerializer.Deserialize<T>(json, JsonOptions);
}
public async Task WriteToFile(T gameData)
{
var json = JsonSerializer.Serialize(gameData, JsonOptions);
await _fileSystem.File.WriteAllTextAsync(SaveFilePath, json);
}
}