Small augment menu fix, fix hp regen rate

This commit is contained in:
2026-02-17 10:20:54 -08:00
parent 922d8fde59
commit 37ad0048d7
2 changed files with 2 additions and 2 deletions

View File

@@ -786,7 +786,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide<IPlayer>
if (((Accessory)EquipmentComponent.EquippedAccessory.Value).AccessoryTag == AccessoryTag.HalfVTConsumption)
_healthTimerActive = !_healthTimerActive;
HealthComponent.Heal(1);
HealthComponent.Heal(HealthTimerHPRate);
if (_healthTimerActive)
VTComponent.Reduce(1);

View File

@@ -66,7 +66,7 @@ public partial class AugmentableItemsMenu : Control
{
_augmentingItem = augmentingItem;
var inventory = _player.Inventory.Items;
var inventory = _player.Inventory.Items.OfType<IEquipableItem>();
var validSelectableItems = inventory.Except(inventory.OfType<IEquipableItem>().Where(x => x.Glued)).ToList();
ItemSlots.ForEach(x => x.SetEmpty());
var slotIndex = 0;