From 37ad0048d74d863ff92430385ad599550ca701bb Mon Sep 17 00:00:00 2001 From: Zenny Date: Tue, 17 Feb 2026 10:20:54 -0800 Subject: [PATCH] Small augment menu fix, fix hp regen rate --- Zennysoft.Game.Ma/src/player/Player.cs | 2 +- Zennysoft.Game.Ma/src/ui/inventory_menu/AugmentableItemsMenu.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Zennysoft.Game.Ma/src/player/Player.cs b/Zennysoft.Game.Ma/src/player/Player.cs index bcf6a7b5a..1c7599ea5 100644 --- a/Zennysoft.Game.Ma/src/player/Player.cs +++ b/Zennysoft.Game.Ma/src/player/Player.cs @@ -786,7 +786,7 @@ public partial class Player : CharacterBody3D, IPlayer, IProvide if (((Accessory)EquipmentComponent.EquippedAccessory.Value).AccessoryTag == AccessoryTag.HalfVTConsumption) _healthTimerActive = !_healthTimerActive; - HealthComponent.Heal(1); + HealthComponent.Heal(HealthTimerHPRate); if (_healthTimerActive) VTComponent.Reduce(1); diff --git a/Zennysoft.Game.Ma/src/ui/inventory_menu/AugmentableItemsMenu.cs b/Zennysoft.Game.Ma/src/ui/inventory_menu/AugmentableItemsMenu.cs index 5658cedfe..da4e35274 100644 --- a/Zennysoft.Game.Ma/src/ui/inventory_menu/AugmentableItemsMenu.cs +++ b/Zennysoft.Game.Ma/src/ui/inventory_menu/AugmentableItemsMenu.cs @@ -66,7 +66,7 @@ public partial class AugmentableItemsMenu : Control { _augmentingItem = augmentingItem; - var inventory = _player.Inventory.Items; + var inventory = _player.Inventory.Items.OfType(); var validSelectableItems = inventory.Except(inventory.OfType().Where(x => x.Glued)).ToList(); ItemSlots.ForEach(x => x.SetEmpty()); var slotIndex = 0;