Apply lighting fix to all Set A rooms, need to check Set B to see if same behavior occurs
This commit is contained in:
@@ -24,7 +24,7 @@
|
||||
[ext_resource type="Texture2D" uid="uid://c6nvjsxvrixby" path="res://src/map/dungeon/models/Area 1/Water/WaterRoomFixs_tile3.png" id="19_a0d8w"]
|
||||
[ext_resource type="Texture2D" uid="uid://rgm2xidlu0s0" path="res://src/map/dungeon/models/Area 1/Water/WaterRoomFixs_Green mottled.png" id="20_1fe27"]
|
||||
[ext_resource type="PackedScene" uid="uid://d4hoflik3yvyx" path="res://src/map/dungeon/models/Area 1/Water/Water Room CHain Fixes.glb" id="24_edwv6"]
|
||||
[ext_resource type="AudioStream" uid="uid://cdweiwl17xnn6" path="res://src/audio/amb/amb_water_lapping1.ogg" id="25_cgkx3"]
|
||||
[ext_resource type="AudioStream" uid="uid://cdweiwl17xnn6" path="res://src/audio/AMB/amb_water_lapping1.ogg" id="25_cgkx3"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d6jel"]
|
||||
resource_name = "SA115"
|
||||
@@ -1748,6 +1748,7 @@ mesh = SubResource("ArrayMesh_o1l7i")
|
||||
skeleton = NodePath("")
|
||||
|
||||
[node name="WATER ROOM_002" type="MeshInstance3D" parent="Model/WaterRoomFixs"]
|
||||
extra_cull_margin = 100.0
|
||||
mesh = SubResource("ArrayMesh_0tpj8")
|
||||
skeleton = NodePath("")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user