Apply lighting fix to all Set A rooms, need to check Set B to see if same behavior occurs
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@@ -26,7 +26,7 @@
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[ext_resource type="Texture2D" uid="uid://b2rw3aicaiyej" path="res://src/map/dungeon/models/Area 1/Hand/A1-Hand_SA115-SMALL.jpg" id="24_mc2uc"]
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[ext_resource type="PackedScene" uid="uid://dp3mbo0pqgrrb" path="res://src/item_rescue/ItemRescue.tscn" id="24_x7lek"]
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[ext_resource type="Texture2D" uid="uid://64kdptf7d6op" path="res://src/map/dungeon/models/Area 1/Hand/A1-Hand_starsigns.png" id="25_eiu2t"]
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[ext_resource type="AudioStream" uid="uid://bxrlehky1833a" path="res://src/audio/amb/amb_pipe_loop_brokenloop.ogg" id="28_kbwvc"]
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[ext_resource type="AudioStream" uid="uid://bxrlehky1833a" path="res://src/audio/AMB/amb_pipe_loop_brokenloop.ogg" id="28_kbwvc"]
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[ext_resource type="Texture2D" uid="uid://dw50ys561j8no" path="res://src/map/assets/DUST_1.png" id="29_1kxhq"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ijegn"]
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@@ -969,6 +969,7 @@ skeleton = NodePath("")
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[node name="HAND TRANSFER" type="MeshInstance3D" parent="Model/A1-Hand"]
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transform = Transform3D(0.287315, 0, 0, 0, 0.288009, 0, 0, 0, 0.383238, -0.0201302, 4.02993, 0.10863)
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extra_cull_margin = 100.0
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mesh = SubResource("ArrayMesh_e0bem")
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skeleton = NodePath("")
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