Apply lighting fix to all Set A rooms, need to check Set B to see if same behavior occurs

This commit is contained in:
2026-06-17 02:33:41 -07:00
parent f6573607d9
commit 35f4b2018d
19 changed files with 129 additions and 6 deletions
@@ -26,7 +26,7 @@
[ext_resource type="Texture2D" uid="uid://b2rw3aicaiyej" path="res://src/map/dungeon/models/Area 1/Hand/A1-Hand_SA115-SMALL.jpg" id="24_mc2uc"]
[ext_resource type="PackedScene" uid="uid://dp3mbo0pqgrrb" path="res://src/item_rescue/ItemRescue.tscn" id="24_x7lek"]
[ext_resource type="Texture2D" uid="uid://64kdptf7d6op" path="res://src/map/dungeon/models/Area 1/Hand/A1-Hand_starsigns.png" id="25_eiu2t"]
[ext_resource type="AudioStream" uid="uid://bxrlehky1833a" path="res://src/audio/amb/amb_pipe_loop_brokenloop.ogg" id="28_kbwvc"]
[ext_resource type="AudioStream" uid="uid://bxrlehky1833a" path="res://src/audio/AMB/amb_pipe_loop_brokenloop.ogg" id="28_kbwvc"]
[ext_resource type="Texture2D" uid="uid://dw50ys561j8no" path="res://src/map/assets/DUST_1.png" id="29_1kxhq"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ijegn"]
@@ -969,6 +969,7 @@ skeleton = NodePath("")
[node name="HAND TRANSFER" type="MeshInstance3D" parent="Model/A1-Hand"]
transform = Transform3D(0.287315, 0, 0, 0, 0.288009, 0, 0, 0, 0.383238, -0.0201302, 4.02993, 0.10863)
extra_cull_margin = 100.0
mesh = SubResource("ArrayMesh_e0bem")
skeleton = NodePath("")