This commit is contained in:
Pal
2026-02-03 21:06:28 -08:00
32 changed files with 203 additions and 196 deletions

View File

@@ -54,5 +54,6 @@ public partial class Altar : Node3D, IDungeonFloor
public void ExitReached() => Game.FloorExitReached();
public void InitializeDungeon() { return; }
public Transform3D GetPlayerSpawnPoint() { return new Transform3D(PlayerSpawnPoint.Basis, new Vector3(PlayerSpawnPoint.GlobalPosition.X, -3, PlayerSpawnPoint.GlobalPosition.Z)); }
public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (PlayerSpawnPoint.Rotation, new Vector3(PlayerSpawnPoint.GlobalPosition.X, 0, PlayerSpawnPoint.GlobalPosition.Z)); }
}

View File

@@ -33,44 +33,44 @@ public partial class BossRoomA : Node3D, IBossRoom, IDungeonFloor
public void OnReady()
{
ActivateTrap.BodyEntered += ActivateTrap_BodyEntered;
_exit.AreaEntered += Exit_AreaEntered;
OxFace.HealthComponent.HealthReachedZero += CheckForBossFightEnd;
HorseHead.HealthComponent.HealthReachedZero += CheckForBossFightEnd;
ActivateTrap.BodyEntered += ActivateTrap_BodyEntered;
_exit.AreaEntered += Exit_AreaEntered;
OxFace.HealthComponent.HealthReachedZero += CheckForBossFightEnd;
HorseHead.HealthComponent.HealthReachedZero += CheckForBossFightEnd;
}
private void ActivateTrap_BodyEntered(Node3D body)
{
ActivateTrap.BodyEntered -= ActivateTrap_BodyEntered;
StartBossFight();
ActivateTrap.BodyEntered -= ActivateTrap_BodyEntered;
StartBossFight();
}
public void StartBossFight()
{
OxFaceStatue.Hide();
HorseHeadStatue.Hide();
OxFace.StartFight();
HorseHead.StartFight();
OxFaceStatue.Hide();
HorseHeadStatue.Hide();
OxFace.StartFight();
HorseHead.StartFight();
}
private void CheckForBossFightEnd()
{
if (OxFace.HealthComponent.CurrentHP.Value <= 0 && HorseHead.HealthComponent.CurrentHP.Value <= 0)
OnBossFightEnded();
if (OxFace.HealthComponent.CurrentHP.Value <= 0 && HorseHead.HealthComponent.CurrentHP.Value <= 0)
OnBossFightEnded();
}
public void OnBossFightEnded()
{
BossDoor.CallDeferred(MethodName.QueueFree);
BossDoor.CallDeferred(MethodName.QueueFree);
}
public void ExitReached()
=> Game.FloorExitReached();
=> Game.FloorExitReached();
private void Exit_AreaEntered(Area3D area)
{
if (area.GetOwner() is IPlayer)
ExitReached();
if (area.GetOwner() is IPlayer)
ExitReached();
}
public void InitializeDungeon()
@@ -78,5 +78,5 @@ public partial class BossRoomA : Node3D, IBossRoom, IDungeonFloor
}
public Transform3D GetPlayerSpawnPoint() => new Transform3D(PlayerSpawn.GlobalBasis, new Vector3(PlayerSpawn.GlobalPosition.X, -2.5f, PlayerSpawn.GlobalPosition.Z));
public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (PlayerSpawn.Rotation, new Vector3(PlayerSpawn.GlobalPosition.X, -2.5f, PlayerSpawn.GlobalPosition.Z)); }
}

View File

@@ -55,5 +55,5 @@ public partial class BossRoomB : Node3D, IBossRoom, IDungeonFloor
ExitReached();
}
public Transform3D GetPlayerSpawnPoint() => new Transform3D(PlayerSpawn.Basis, new Vector3(PlayerSpawn.Position.X, 0f, PlayerSpawn.Position.Z));
public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (PlayerSpawn.Rotation, new Vector3(PlayerSpawn.GlobalPosition.X, 0, PlayerSpawn.GlobalPosition.Z)); }
}

View File

@@ -12,7 +12,7 @@ public partial class DungeonFloor : Node3D, IDungeonFloor
{
public override void _Notification(int what) => this.Notify(what);
private Transform3D _playerSpawnPoint;
private Marker3D _playerSpawnPoint;
public ImmutableList<IDungeonRoom> Rooms { get; private set; }
@@ -20,59 +20,60 @@ public partial class DungeonFloor : Node3D, IDungeonFloor
public void InitializeDungeon()
{
Rooms = [];
Rooms = FindAllDungeonRooms([.. GetChildren()], Rooms);
_playerSpawnPoint = RandomizePlayerSpawnPoint();
Rooms = [];
Rooms = FindAllDungeonRooms([.. GetChildren()], Rooms);
_playerSpawnPoint = RandomizePlayerSpawnPoint();
}
public void SpawnEnemies(DungeonFloorNode floorNode)
{
var enemyOdds = new Godot.Collections.Dictionary<EnemyType, float>
{
{ EnemyType.Sproingy, floorNode.Sproingy },
{ EnemyType.Michael, floorNode.Michael },
{ EnemyType.FilthEater, floorNode.FilthEater },
{ EnemyType.Sara, floorNode.Sara },
{ EnemyType.Ballos, floorNode.Ballos },
{ EnemyType.Chariot, floorNode.Chariot },
{ EnemyType.Chinthe, floorNode.Chinthe },
{ EnemyType.AmbassadorGreen, floorNode.GreenAmbassador },
{ EnemyType.AmbassadorRed, floorNode.RedAmbassador },
{ EnemyType.AmbassadorSteel, floorNode.SteelAmbassador },
{ EnemyType.AgniDemon, floorNode.AgniDemon },
{ EnemyType.AqueousDemon, floorNode.AqueosDemon },
{ EnemyType.Palan, floorNode.Palan },
{ EnemyType.ShieldOfHeaven, floorNode.ShieldOfHeaven },
{ EnemyType.GoldSproingy, floorNode.GoldSproingy },
};
var monsterRooms = Rooms.OfType<MonsterRoom>();
foreach (var room in monsterRooms)
room.SpawnEnemies(enemyOdds);
var enemyOdds = new Godot.Collections.Dictionary<EnemyType, float>
{
{ EnemyType.Sproingy, floorNode.Sproingy },
{ EnemyType.Michael, floorNode.Michael },
{ EnemyType.FilthEater, floorNode.FilthEater },
{ EnemyType.Sara, floorNode.Sara },
{ EnemyType.Ballos, floorNode.Ballos },
{ EnemyType.Chariot, floorNode.Chariot },
{ EnemyType.Chinthe, floorNode.Chinthe },
{ EnemyType.AmbassadorGreen, floorNode.GreenAmbassador },
{ EnemyType.AmbassadorRed, floorNode.RedAmbassador },
{ EnemyType.AmbassadorSteel, floorNode.SteelAmbassador },
{ EnemyType.AgniDemon, floorNode.AgniDemon },
{ EnemyType.AqueousDemon, floorNode.AqueosDemon },
{ EnemyType.Palan, floorNode.Palan },
{ EnemyType.ShieldOfHeaven, floorNode.ShieldOfHeaven },
{ EnemyType.GoldSproingy, floorNode.GoldSproingy },
};
var monsterRooms = Rooms.OfType<MonsterRoom>();
foreach (var room in monsterRooms)
room.SpawnEnemies(enemyOdds);
}
public Transform3D GetPlayerSpawnPoint() => new Transform3D(_playerSpawnPoint.Basis, new Vector3(_playerSpawnPoint.Origin.X, 0f, _playerSpawnPoint.Origin.Z));
public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (_playerSpawnPoint.Rotation, new Vector3(_playerSpawnPoint.GlobalPosition.X, -2.5f, _playerSpawnPoint.GlobalPosition.Z)); }
private Transform3D RandomizePlayerSpawnPoint()
private Marker3D RandomizePlayerSpawnPoint()
{
var randomSpawnLocations = Rooms
.OfType<MonsterRoom>()
.Select(x => x.PlayerSpawn);
var godotCollection = new Godot.Collections.Array<Marker3D>(randomSpawnLocations);
var result = godotCollection.PickRandom();
return result.GlobalTransform;
var randomSpawnLocations = Rooms
.OfType<MonsterRoom>()
.Select(x => x.PlayerSpawn);
var godotCollection = new Godot.Collections.Array<Marker3D>(randomSpawnLocations);
var result = godotCollection.PickRandom();
return result;
}
private static ImmutableList<IDungeonRoom> FindAllDungeonRooms(List<Node> nodesToSearch, ImmutableList<IDungeonRoom> roomsFound)
{
if (nodesToSearch.Count == 0)
return roomsFound;
if (nodesToSearch.Count == 0)
return roomsFound;
foreach (var node in nodesToSearch)
{
if (node is IDungeonRoom dungeonRoom)
roomsFound = roomsFound.Add(dungeonRoom);
}
foreach (var node in nodesToSearch)
{
if (node is IDungeonRoom dungeonRoom)
roomsFound = roomsFound.Add(dungeonRoom);
}
return FindAllDungeonRooms([.. nodesToSearch.SelectMany(x => x.GetChildren())], roomsFound);
return FindAllDungeonRooms([.. nodesToSearch.SelectMany(x => x.GetChildren())], roomsFound);
}
}

View File

@@ -28,50 +28,51 @@ public partial class Overworld : Node3D, IDungeonFloor
public void InitializeDungeon()
{
Show();
Exit.AreaEntered += Exit_AreaEntered;
RestoreArea.AreaEntered += RestoreArea_AreaEntered;
RestoreArea.AreaExited += RestoreArea_AreaExited;
RestoreTimer = new Timer();
RestoreTimer.WaitTime = 0.3f;
RestoreTimer.Timeout += RestoreTimer_Timeout;
AddChild(RestoreTimer);
FloorIsLoaded = true;
Show();
Exit.AreaEntered += Exit_AreaEntered;
RestoreArea.AreaEntered += RestoreArea_AreaEntered;
RestoreArea.AreaExited += RestoreArea_AreaExited;
RestoreTimer = new Timer();
RestoreTimer.WaitTime = 0.3f;
RestoreTimer.Timeout += RestoreTimer_Timeout;
AddChild(RestoreTimer);
FloorIsLoaded = true;
}
private void RestoreTimer_Timeout()
{
if (!Player.HealthComponent.AtFullHealth)
Player.HealthComponent.Heal(1);
if (!Player.VTComponent.AtFullVT)
Player.VTComponent.Restore(1);
if (!Player.HealthComponent.AtFullHealth)
Player.HealthComponent.Heal(1);
if (!Player.VTComponent.AtFullVT)
Player.VTComponent.Restore(1);
}
private void RestoreArea_AreaExited(Area3D area)
{
if (area.GetOwner() is IPlayer)
{
RestoreTimer.Stop();
Player.SetHealthTimerStatus(true);
}
if (area.GetOwner() is IPlayer)
{
RestoreTimer.Stop();
Player.SetHealthTimerStatus(true);
}
}
private void RestoreArea_AreaEntered(Area3D area)
{
if (area.GetOwner() is IPlayer)
{
RestoreTimer.Start();
Player.SetHealthTimerStatus(false);
}
if (area.GetOwner() is IPlayer)
{
RestoreTimer.Start();
Player.SetHealthTimerStatus(false);
}
}
private void Exit_AreaEntered(Area3D area)
{
if (area.GetOwner() is IPlayer)
ExitReached();
if (area.GetOwner() is IPlayer)
ExitReached();
}
public void ExitReached() => Game.FloorExitReached();
public Transform3D GetPlayerSpawnPoint() => new Transform3D(PlayerSpawnPoint.Basis, new Vector3(PlayerSpawnPoint.GlobalPosition.X, 2.4f, PlayerSpawnPoint.GlobalPosition.Z));
public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() { return (PlayerSpawnPoint.Rotation, new Vector3(PlayerSpawnPoint.GlobalPosition.X, 2.4f, PlayerSpawnPoint.GlobalPosition.Z)); }
}

View File

@@ -16,10 +16,11 @@ public partial class SpecialFloor : Node3D, IDungeonFloor
public void InitializeDungeon()
{
FloorIsLoaded = true;
FloorIsLoaded = true;
}
public bool FloorIsLoaded { get; set; }
public Transform3D GetPlayerSpawnPoint() => PlayerSpawn.GlobalTransform;
public (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() => (PlayerSpawn.Rotation, PlayerSpawn.Position);
}

File diff suppressed because one or more lines are too long

View File

@@ -1416,7 +1416,7 @@ transform = Transform3D(1, 0, 3.55271e-15, 0, 1, 0, -3.55271e-15, 0, 1, 10.2518,
[node name="OxFace" parent="Bosses/OxFace" instance=ExtResource("27_g6y6v")]
unique_name_in_owner = true
transform = Transform3D(1, 0, 3.55271e-15, 0, 1, 0, -3.55271e-15, 0, 1, 10.5263, -1.96946, -2.35483)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.5263, -2.15637, -2.35483)
visible = false
InitialHP = 125

View File

@@ -2,9 +2,9 @@
[ext_resource type="Script" uid="uid://cuhfkyh3d7noa" path="res://src/map/dungeon/code/Overworld.cs" id="1_5hmt3"]
[ext_resource type="Texture2D" uid="uid://co6h8vyi11sl2" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_63.png" id="2_g6b7b"]
[ext_resource type="AudioStream" uid="uid://ym4ur8a2qxhp" path="res://src/audio/AMB/amb_perlin.wav" id="2_wbbo3"]
[ext_resource type="AudioStream" uid="uid://b7wxddjx3qw5o" path="res://src/audio/AMB/amb_white_noise.wav" id="3_c2gp5"]
[ext_resource type="AudioStream" uid="uid://ddii3pi8x75xc" path="res://src/audio/AMB/amb_beach.wav" id="3_pvi8n"]
[ext_resource type="AudioStream" uid="uid://dqmsaok6fyhe7" path="res://src/audio/AMB/amb_perlin.wav" id="2_wbbo3"]
[ext_resource type="AudioStream" uid="uid://dl07vg00se7hd" path="res://src/audio/AMB/amb_white_noise.wav" id="3_c2gp5"]
[ext_resource type="AudioStream" uid="uid://boypvgaweep8a" path="res://src/audio/AMB/amb_beach.wav" id="3_pvi8n"]
[ext_resource type="Texture2D" uid="uid://w33fr6exryiy" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_37.png" id="3_uyygh"]
[ext_resource type="Texture2D" uid="uid://dv10yaqvp3mub" path="res://src/map/overworld/Models/Overworld_CLOUD_RINGS_INNER_71.png" id="4_r8r3k"]
[ext_resource type="Shader" uid="uid://brhf7s3riyag5" path="res://src/map/map shaders/Metal.gdshader" id="5_d1qcb"]

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@@ -3,7 +3,7 @@
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@@ -13,8 +13,8 @@ generator_parameters={
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View File

@@ -3,7 +3,7 @@
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@@ -13,8 +13,8 @@ generator_parameters={
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dest_files=["res://.godot/imported/a2-puer_AREA_2_MAIN_STONE.png-986249227e569ea1e40b4825b7f05c47.ctex"]
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dest_files=["res://.godot/imported/A2-Puer_AREA_2_MAIN_STONE.png-2267bd7e464cdc2e03c8954de01941bf.ctex"]
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View File

@@ -3,7 +3,7 @@
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@@ -13,8 +13,8 @@ generator_parameters={
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dest_files=["res://.godot/imported/a2-puer_COLUMN_WHITE.png-0b80d510851319464b2ef729d8868892.ctex"]
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@@ -3,7 +3,7 @@
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@@ -13,8 +13,8 @@ generator_parameters={
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@@ -3,7 +3,7 @@
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@@ -13,8 +13,8 @@ generator_parameters={
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@@ -13,8 +13,8 @@ generator_parameters={
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@@ -13,8 +13,8 @@ generator_parameters={
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