Loading screen fixes, transition screen UI fixes

This commit is contained in:
2026-02-03 01:47:42 -08:00
parent 51010c4f7d
commit 34dce8c5a2
14 changed files with 335 additions and 256 deletions

View File

@@ -2,6 +2,7 @@ using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System.Collections.Immutable;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
@@ -10,6 +11,8 @@ public partial class BossRoomB : Node3D, IBossRoom, IDungeonFloor
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] public IGame Game => this.DependOn<IGame>();
[Node] public Marker3D PlayerSpawn { get; set; } = default!;
[Node] public DemonWall DemonWall { get; set; } = default!;
@@ -18,9 +21,12 @@ public partial class BossRoomB : Node3D, IBossRoom, IDungeonFloor
public ImmutableList<IDungeonRoom> Rooms { get; }
public bool FloorIsLoaded { get; set; }
[Node] private Area3D _exit { get; set; } = default!;
public void OnReady()
{
ActivateTrap.BodyEntered += ActivateTrap_AreaEntered;
_exit.AreaEntered += Exit_AreaEntered;
}
private void ActivateTrap_AreaEntered(Node3D area) => StartBossFight();
@@ -40,5 +46,14 @@ public partial class BossRoomB : Node3D, IBossRoom, IDungeonFloor
}
public void ExitReached()
=> Game.FloorExitReached();
private void Exit_AreaEntered(Area3D area)
{
if (area.GetOwner() is IPlayer)
ExitReached();
}
public Transform3D GetPlayerSpawnPoint() => new Transform3D(PlayerSpawn.Basis, new Vector3(PlayerSpawn.Position.X, 0f, PlayerSpawn.Position.Z));
}