Loading screen fixes, transition screen UI fixes
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@@ -58,6 +58,8 @@ public partial class Game : Node3D, IGame
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public delegate void SaveFileLoadedEventHandler();
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public event Action GameExitRequested;
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public event Action GameLoaded;
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#endregion
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public RescuedItemDatabase RescuedItems { get; set; } = default!;
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@@ -200,6 +202,7 @@ public partial class Game : Node3D, IGame
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_effectService = new EffectService(this, _player, _map);
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_player.Activate();
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await _map.LoadFloor();
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GameLoaded?.Invoke();
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}
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public async Task Save() => await SaveFile.Save();
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